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  <header id="175" autonumber="false" camping="" access="" history="" intro="There are a number of old quarries and other bits of choss within the city that provide mediocre climbing but very easy access.&lt;br/&gt;" acknowledgement="" rock="Dolerite and Sandstone" sun="Mixed" walk="Various" name="Hobart Quarries"/>
  <gps id="205">
    <point pid="3" description="Kingston Dog Beach Boulder" latitude="-42.97660" longitude="147.33002" easting="526909" northing="5241730" zone="55G"/>
    <point pid="5" description="Proctor&apos;s Quarry" latitude="-42.91011" longitude="147.31147" easting="525424" northing="5249120" zone="55G"/>
    <point pid="6" description="Alexander Battery" latitude="-42.91493" longitude="147.35823" easting="529239" northing="5248569" zone="55G"/>
    <point pid="7" description="Waterworks Quarry" latitude="-42.90333" longitude="147.31064" easting="525359" northing="5249873" zone="55G"/>
    <point pid="8" description="Fruehauf" latitude="-42.89367" longitude="147.30151" easting="524617" northing="5250948" zone="55G"/>
    <point pid="9" description="Waterworks Cave" latitude="-42.91205" longitude="147.29048" easting="523710" northing="5248910" zone="55G"/>
    <point pid="10" description="McRobies Quarry" latitude="-42.89370" longitude="147.29570" easting="524143" northing="5250947" zone="55G"/>
    <point pid="11" description="Forest Road Quarries" latitude="-42.88976" longitude="147.30632" easting="525012" northing="5251381" zone="55G"/>
  <text class="heading2" id="3">Proctors Quarry</text>
  <text class="intro" id="4">Within this Hobart urban quarry are a number of good traverses and vertical boulder problems.</text>
  <text class="access" id="5">To get to the quarry Drive up Proctors Road from Sandy Bay. Half way up the hill is an obvious dolerite quarry surrounded by a wire fence. Access to the quarry is a bit tricky these days. The quarry is owned by the University of Tasmania and you have to get permission to climb there. Call (03) 6226 2791 for details. Gaining access involves filling out and signing an indemnity form and returning it (you can fax it) to the University Asset Management Services. A security guard will then come and unlock the gate for you at a pre-arranged time. It is best to arrange access at least a day before you want to climb. If a University security guard sees you bouldering without permission they will come and kick you out.</text>
  <problem id="6" name="Cocaine Traverse" extra="(Stand)" grade="V?" number="       " stars="       ">The leftmost traverse starts on the slab under Cocaine Corner (the left most route on the lower level of the quarry) and traverses right past the start of Hit Me Quick to a large jug next to the large tree. There are several variations worth attempting: Left to right, right to left, the low traverse (only using under clings) and the high traverse.</problem>
  <text class="heading3" id="7">Grand Annihilator Area</text>
  <text class="access" id="8">Just past the large tree to the right of Hit Me Quick, are several problems.</text>
  <image id="9" height="435" src="Proctors Quarryga.jpg"/>
  <problem id="10" name="       " extra="(Stand)" grade="V3?" number="1." stars="       ">Up arete, finish as for Grand Annihilator</problem>
  <problem id="11" name="The Grand Annihilator" extra="(Stand)" grade="V8" number="2." stars="***">This is the very difficult problem following the very slopey holds up the overhanging wall, about 2m right of the previous problem. For several years the hardest problem in Tasmania and a classic of the grade. FA Marcel Jackson 94 Can also be done with a sit start which is slightly harder.</problem>
  <problem id="12" name="Right Annihilator" extra="(Stand)" grade="V8+" number="3." stars="       ">Do the start of the GA but crank out right to the two small holds high up to the right. Get established on these and then finish as for Event Horizon. This is a little bit harder than GA since it involves most of GA and then some more ugly moves after that. FA Marcel Jackson 97</problem>
  <problem id="13" name="Right Annihilator Eliminate" extra="(Stand)" grade="V9" number="3a." stars="**">As for Right Annihilator, using the slopes instead of the two crimps, finish as for Event Horizon.</problem>
  <problem id="14" name="The GA traverse (low)" extra="(Stand)" grade="V4?" number="       " stars="       ">Traverse along the base of this face (left and or right) from the tree to the easy ground past EH. This is a moderate grade and not as hard as the Justin Traverse, but reasonably tricky - a knee bar comes in handy. Reasonably fun. FA Marcel Jackson 97</problem>
  <problem id="15" name="The GA Traverse (high)" extra="(Stand)" grade="V9?" number="       " stars="       ">Right to left only. Start up EH then traverse the lip without using the finishing jug on EH (which is a fair way past the lip anyway) and finish as for the easier problem near the tree. This problem is harder than GA as it involves doing the final hard move of GA as well as quite a few very slopey foot swaps and hand slaps. FA Marcel Jackson 95</problem>
  <problem id="16" name="Event Horizon" extra="(Stand)" grade="V4" number="4." stars="*">This problem involves cranking up left to some small holds at the top of the overhanging wall, and then pulling over the top, about 2m right of GA. Reasonably easy. FA Hamish Jackson 95</problem>
  <problem id="17" name="Event Horizon Eliminate" extra="(Stand)" grade="V9?" number="       " stars="       ">There are heaps of natural eliminates to Event Horizon (eg don't use the rounded top of the face, use the smaller of the two holds), but this is the best. The basic idea is to eliminate the two small holds. Start as for EH and crank a long way up left to the top of the face (the part of the lip used on GA) with the left hand. Put your left foot on the small foothold and slap to the top of the face on the right (just above and right of the two thin holds). Then do a big dyno to the obvious finishing jug (the same one as for EH). According to Marcel this problem is massively hard and is about the same difficulty as RGA. FA Marcel Jackson 97</problem>
  <text class="heading3" id="18">Justin Traverse</text>
  <text class="text" id="19">This is the main traverse in the quarry, originally developed by Justin Kennedy with a million variations done by Marcel Jackson. It starts at the base of Natural High and now ends at the start of Suicide Bridge (the best part ends at Bent Needles). There are a couple of upwards problems that can be done here as well i.e. the starts of Faceless and Bent Needles.</text>
  <image id="20" height="375" src="Proctors Quarryjt.jpg"/>
  <problem id="21" name="The Justin Traverse (high)" extra="(Stand)" grade="V6+" number="1." stars="*">This is the main traverse in the quarry, originally developed by Justin Kennedy with a million variations done by Marcel Jackson. It starts at the base of Natural High and traverses right on crimps. Crank upwards in the middle section to the higher holds.`</problem>
  <problem id="22" name="The Justin Traverse (low)" extra="(Stand)" grade="V5+" number="2." stars="*">Traverse left to right using low side pulls and underclings</problem>
  <problem id="23" name="Other variants." extra="(Stand)" grade="V5+" number="3." stars="       ">There are many other variants of the Justin Traverse, with varying degrees of contrivance. Some ideas are: The middle traverse - keep to handholds at about head height; The Eliminate traverse - use as few holds as possible; the super-high traverse (uses high handholds and no low footholds). The hardest of the variants is the so-called Footholdless Traverse. On this traverse you must eliminate all positive footholds, including bridging or layaway smears. Contrived, but difficult!</problem>
  <problem id="24" name="       " extra="(Stand)" grade="V5?" number="       " stars="       ">The start of Faceless</problem>
  <problem id="25" name="       " extra="(Stand)" grade="V3/4" number="       " stars="       ">The start of Bent Needles</problem>
  <text class="heading2" id="26" new="false">Waterworks Quarry</text>
  <text class="text" id="27" new="false">The Quarry is on Waterworks Road (surprise) between Lynton Ave and Romilly Street in Dynyrne. Travel south along Davey Street (B64) heading for Ferntree (Mt Wellington), over the lights at the end of the Southern Outlet, and turn L at the first roundabout on Huon Road down Lynton Avenue. Turn R at the bottom of the steep hill into Waterworks Road, the cliff is about a km further on on the LH side. (Extract from WW climbing guide).</text>
  <problem id="28" name="Local&apos;s Breakfast" extra="(Stand)" grade="V5" number="" stars="**" new="false" length="" fa="M. Hitchcock 2009">The classic traverse along the base of the quarry. Start far right on "The Crippled Leading the Blind" and traverse left for 50m+, with three distinct cruxes until the end of the cliff (past the dog-leg crack of "Justin's Crack"). If your into "adventure bouldering" keep going and top it out on the lefthand side of the quarry.&lt;br/&gt;&lt;br/&gt;This traverse has been reversed (left to right) at a slightly harder grade of V6. It's nicknamed "Local's Dinner".</problem>
  <text class="heading2" id="101">Waterworks Cave</text>
  <text class="text" id="102">Also known locally as "Sex Pence Cave", this is one of the steepest pieces of choss in Hobart. Limited potential, but with a lot of work some more problems could be done. From the entrance of Waterworks Reserve continue of the road to park at Ridgeway Reservoir. Walk down the bitumen road on the lower side of the road until you get to some reservoirs. Follow the top fence, then the track for another 50m down and around to the cave.</text>
  <image id="173" height="525" src="left with arrows.png" width="700" legendTitle="Left side of cave" legend="true">
  <problem id="171" name="Open project" extra="(SDS)" grade="V?" number="1" stars="" length="" fa="">Sit start with underclings on leftmost edge of cave. Head up and top out to the left.</problem>
  <problem id="103" name="Project" extra="" grade="V?" number="2" stars="" length="" fa="">Project - out the guts of the cave, a bit right of centre.</problem>
  <image id="174" height="525" src="right with arrows.png" width="700" legendTitle="Right side of cave" legend="true">
  <problem id="104" name="" extra="(SDS)" grade="V6?" number="3" stars="" length="" fa="">Series of edges through steep ground on the right side of the cave.</problem>
  <problem id="105" name="" extra="(SDS)" grade="V2" number="4" stars="" length="" fa="">Steep line of good holds to the left of Circles.</problem>
  <problem id="106" name="Circles" extra="(SDS)" grade="V1" number="5" stars="" length="" fa="">Start below the circles. Up on good holds on the right side of the wall.</problem>
  <problem id="107" name="" extra="(Stand)" grade="V2" number="6" stars="" length="" fa="">Start at circles and traverse left along the line of jugs and out along the lip of the cave. Drop off when the jugs run out, or more heroically it could top out.</problem>
  <text class="heading2" id="29">Fruehauf</text>
  <text class="intro" id="30">There are some vertical, crimpy problems in this Hobart urban training area.</text>
  <image id="31" height="400" src="Hobart Quarriesquarrymap.jpg"/>
  <text class="text" id="32">To get to Fruehauf drive down Cascade Road, turn right to go to the tip, then right into Degraves St, across the bridge to Apsley, immediately left into Tara, drive into the car park and park at the gate. Squeeze through the gate and walk about 50m to where a track heads left up the bank to the cliff.</text>
  <text class="heading3" id="146">Small Wall&lt;br/&gt;</text>
  <text class="text" id="147">The short wall up and left of the main area, exposed now the scree slope of blackberries has been cleared. Rock quality dubious in parts. A good introduction crag to outdoor bouldering.</text>
  <problem id="152" name="Movement Puzzles" extra="(Stand)" grade="V0-V2" number="0." stars="*" length="" fa="CW">Contrived mini problems on the shorter boulder just left of main wall. &lt;br/&gt;&lt;br/&gt;24 variants: &lt;br/&gt;1. R foot only, R hand dpnt, mantle. &lt;br/&gt;2. R foot only, L hand dpnt, mantle. &lt;br/&gt;3. R foot only, double dyno, mantle. &lt;br/&gt;4. L foot only, R hand dpnt, mantle. &lt;br/&gt;5. L foot only, L hand dpnt, mantle. &lt;br/&gt;6. L foot only, double dyno, mantle. &lt;br/&gt;7. L foot on set hold, R foot to right (any), Static up with R, mantle.&lt;br/&gt;7a.L foot on set hold, R foot to right (any), Static up with L, mantle.&lt;br/&gt;8. R foot on set hold, L foot to left (any), Static up with L, mantle. &lt;br/&gt;8a R foot on set hold, L foot to left (any), Static up with R, mantle. &lt;br/&gt;9. R foot only, L foot on ground, R hand only (Gill start), mantle.&lt;br/&gt;10. R foot only, L foot on ground, L hand only (Gill start), mantle.&lt;br/&gt;11. L foot only, R foot on ground, L hand only (Gill start), mantle. &lt;br/&gt;12. L foot only, R foot on ground, R hand only (Gill start), mantle. &lt;br/&gt;13. L hand only, both feet on ground (Gill start), mantle. &lt;br/&gt;14. R hand only, both feet on ground (Gill start), mantle. &lt;br/&gt;15. R hand only, both feet on ground, Gill start to lower ledge on left, mantle.&lt;br/&gt;16. R foot only, L hand on lower left crimp edge, R on original, R hand dpnt, , mantle.&lt;br/&gt;17. R foot only, L hand on lower left crimp edge, R on original, L hand dpnt, , mantle.&lt;br/&gt;18. L foot only, L hand on lower left crimp edge, R on original, R hand dpnt, mantle.&lt;br/&gt;19. L foot only, L hand on lower left crimp edge, R on original, L hand dpnt, mantle.&lt;br/&gt;20. L hand on lower left crimp edge, R on original, R foot only, double dyno, mantle.&lt;br/&gt;21. L hand on lower left crimp edge, R on original, L foot only, double dyn o, mantle.&lt;br/&gt;22. L hand on lower left crimp edge only, Gill start, R foot only, R hand dpnt, mantle.&lt;br/&gt;23. L hand on lower left crimp edge only, Gill start, L foot only, R hand dpnt, mantle.&lt;br/&gt;24. L hand on lower left crimp edge only, both feet on ground, Gill start, R hand dpnt mantle. &lt;br/&gt;&lt;br/&gt;All variants start from same obvious chalked handholds (R sidepull and/or L higher left jug) and/or the obvious chalked low central footer, unless stated otherwise.&lt;br/&gt;&lt;br/&gt;Great fun! Easier if you're tall.</problem>
  <problem id="139" name="Stealth Mission" extra="(SDS)" grade="V1" number="1." stars="" length="" fa="CW">Up the first arête.</problem>
  <problem id="140" name="Body Mind Centering" extra="(SDS)" grade="V1/2" number="2." stars="*" length="" fa="CW">1m right of SM. Nice.</problem>
  <problem id="141" name="Form Follows Thought" extra="(SDS)" grade="V1/2" number="3." stars="*" length="" fa="CW">SDS just right of BMC.Up wall, staying out of chossy groove. Intricate.</problem>
  <problem id="142" name="Step Lightly" extra="(Stand)" grade="V1" number="4." stars="" length="" fa="CW">Just right of chossy groove, under next 'arete' (look up!). Finish up 'arete'. Delicate thx to dubious rock quality.</problem>
  <problem id="143" name="Adage" extra="(Stand)" grade="V1/2" number="5" stars="*" length="" fa="CW">Just right of SL. High step to good sidepull edge, straight up wall. Balancey.</problem>
  <problem id="144" name="Dancer&apos;s Warm-up" extra="(SDS)" grade="V0" number="6." stars="*" length="" fa="CW">) Im left of where the blackberries start at the obvious good flake/easy groove. Good holds, one high step, top out. Pleasant. An excellent warm-up.</problem>
  <problem id="151" name="Grande Allegro" extra="(SDS)" grade="V2/3" number="7." stars="*" length="" fa="CW">Just right of DW. R sidepull, L high edge, dyno to top, tricky mantle. Don't use anything covered in white moss. A great problem! Easier if you're tall.</problem>
  <problem id="153" name="Enchainement A Terre" extra="(Stand)" grade="V2" number="8." stars="*" length="" fa="CW">Start as for Grande Allegro, traverse left (low) to finish up Stealth Mission. &lt;br/&gt;</problem>
  <problem id="154" name="Enchainement En L&apos;Air" extra="(Stand)" grade="V2" number="9." stars="*" length="" fa="CW">Start up Grande Allegro, do the dpnt, but instead of doing the mantle, traverse all the way left along the top edge to finish as for Stealth Mission. &lt;br/&gt;</problem>
  <problem id="155" name="Monkey Scuttle" extra="(SDS)" grade="V2" number="10." stars="*" length="" fa="CW">Up Stealth Mission, but instead of the mantle traverse all the way right and finish up (mantle) Grande Allegro. Fun!</problem>
  <problem id="165" name="Wisdom Of The Body Moving" extra="(SDS)" grade="V3" number="11." stars="**" length="" fa="CW">SDS as for Stealth Mission, traverse all the way right, staying low, to finish up Grande Allegro. Nice!</problem>
  <problem id="168" name="Petty Allegro" extra="(Stand)" grade="V0/1" number="12." stars="" length="" fa="CW">Not far right of GA, other side of the white moss, above the blackberries. Straight up wall + block.</problem>
  <problem id="169" name="Got The Moves Like Jagger" extra="(Stand)" grade="V1" number="13." stars="" length="" fa="CW">Start as for previous problem but trend right, crossing the 'crack' to topout at the highest/furthest point R. Dubious rock quality makes for interesting but not hard moves.</problem>
  <text class="heading3" id="150">Fruehauf<>Fruehauf Main Wall</text>
  <problem id="33" name="Fruehauf Traverse" extra="       " grade="V5+" number="1." stars="*">A good fingery traverse starts at the two finger pocket about 5m right of the start of PE and continues via pockety moves to SE. When the start of SE is reached, do the first tricky move of SE to reach the horizontal. Do about one move along the horizontal to the right from where your feet can reach the nice footholds on JJ and then get down onto the holds of JJ. There is a nice layaway pointing left and then a shallow pocket. From here continue right past A to finish at the start of PL. The traverse can also be done in reverse. Try and link up both directions if you don't feel the effects of lactic acid. Also there are extensions on either end.</problem>
  <text class="text" id="34">Doing the first few moves of the various climbs here is another way to do some fun bouldering, as a lot of the climbs have cruxy moves in the first 4 metres or so</text>
  <problem id="35" name="GH" extra="       " grade="V4" number="2." stars="       "/>
  <problem id="36" name="SE" extra="       " grade="V3" number="3." stars="       "/>
  <problem id="37" name="JJ" extra="       " grade="V5" number="4." stars="       "/>
  <problem id="38" name="A" extra="       " grade="V3" number="5." stars="       "/>
  <problem id="39" name="PL" extra="       " grade="V3" number="6." stars="       "/>
  <problem id="40" name="WD" extra="       " grade="V3" number="7." stars="       "/>
  <text class="heading3" id="41" new="false">Big Mutha Truckers Boulder</text>
  <text class="intro" id="42" new="false">These problems are on the boulder at the extreme right hand end of Fruehauf, past This Is Steep Mum. Look right from this climb and you will see it, about 5m away. It has a low, wave wall on one side with 'V3' written in chalk.</text>
  <problem id="43" name="Big Mutha Truckers" extra="(SDS)" grade="V2" number="1." stars="" new="false">The aforementioned boulder. Start on the right hand side of the wave wall on jugs, move left to big sloper, then bust to jugs and easy topout. Good warm up</problem>
  <problem id="44" name="Bigger Mutha Trucker" extra="(SDS)" grade="V3" number="2." stars="" new="false">Start at the far right of the boulder on the big jug, bust out to the starting holds of Big Mutha Truckers and finish up this. Very low start</problem>
  <problem id="45" name="Trucker&apos;s Stop" extra="(SDS)" grade="V4+" number="3." stars="" new="false">This problem is on the other side of the boulder. Start in the middle of the boulder on two really small crimps and big pull to sloper then top out.</problem>
  <text class="heading3" id="187">Tsunami Boulder</text>
  <text class="text" id="188">Next boulder along from Big Mutha Trucker Boulder. Rock is quite loose in places.</text>
  <problem id="190" name="Every Breaking Wave" extra="(Hang)" grade="V1/2" number="2." stars="" length="" fa="CW">Hang start on lip as far left as possible, traverse lip all the way right across main face, around arête, to as far right as possible, mantle to finish.</problem>
  <problem id="193" name="Poseidon&apos;s Puddle" extra="(SDS)" grade="V2" number="2." stars="*" length="" fa="CW">Start half-lying/half-sitting on ramp below o/hung face. Up face, mantle. Short but sweet!</problem>
  <problem id="194" name="I Can Jump Puddles" extra="" grade="V1" number="3." stars="" length="" fa="CW">Dynamic (jump) start to Poseidon’s Puddle. Start from flattish area in front of ramp. Jump to lip, mantle.&lt;br/&gt;&lt;br/&gt;</problem>
  <problem id="191" name="Klingons On The Starboard Bow" extra="(SDS)" grade="V2" number="4." stars="**" length="" fa="CW">3. Sitstart directly under arête/prow, one hand/foot on either side. Pull to loose-ish undercling on prow with L, then go L again to lip, mantle. A great problem!</problem>
  <problem id="192" name="Caisson&apos;s Disease" extra="(SDS)" grade="V0/1" number=" 5." stars="" length="" fa="CW">: Contrived problem going up the right wall of boulder. Start matched on the slopey finger rail used for the R hand on Klingons… Throw to lip, mantle directly up. Arete is out of bounds.</problem>
  <problem id="189" name="Lip Service" extra="(Stand)" grade="V1" number="6." stars="" length="" fa="CW">. Start as far right as possible, traverse lip all the way left passed arête and across main face to as far left as possible, mantle to finish.</problem>
  <text class="heading3" id="163">Far Right Boulder</text>
  <text class="text" id="156">These next problems are on the recently newly-exposed wall at the far right end of Fruehauf. Problems listed left to right, starting at the obvious arete.</text>
  <problem id="164" name="Vertigo Issue" extra="(Highball, Stand)" grade="V2/3" number="1." stars="*" length="" fa="CW">Climbs the face just left of Areteaphobia using crack + arete. Top is very LOOSE, be warned!</problem>
  <problem id="157" name="Areteaphobia" extra="(Highball, Stand)" grade="V2" number="2." stars="*" length="" fa="CW">Up the left face of the obvious sweet-looking arete. Top is loose.</problem>
  <problem id="160" name="Original Sin" extra="(Highball, Stand)" grade="V1/2" number="3." stars="" length="" fa="CW">Up the right face of arete. Don't use big blocks on right to start. Old-school adventure bouldering at its finest - finish straight up through looseness, etc, character-building but not too hard.</problem>
  <problem id="161" name="Crack Addict" extra="(Highball, SDS)" grade="V3/4" number="4." stars="***" length="" fa="CW">Brilliant line up the obvious o/hung crack. Uses crack + holds to right. Excellent!</problem>
  <problem id="162" name="The Fifth Child" extra="(Highball, Stand)" grade="V2" number="5." stars="*" length="" fa="CW">First pull uses crack, then the rest is fun climbing doing big moves on big holds.</problem>
  <problem id="177" name=": The Good Craic Crack " extra="(SDS)" grade="V1" number="6." stars="" length="" fa="CW">Next crack right of previous problem.</problem>
  <problem id="178" name="Treehugger" extra="(Stand)" grade="V0" number="7." stars="" length="" fa="CW">Start just right of previous problem, finish with both arms wrapped around tree!</problem>
  <problem id="176" name="Obesity Cure" extra="(Stand)" grade="V2/3" number="8." stars="*" length="" fa="CW">Start (matched) as for Vertigo Issue, traverse all the way R to finish up Treehugger. Don’t use big block beneath Original Sin.</problem>
  <problem id="179" name="Virtuoso" extra="(Stand)" grade="V3/4" number="9." stars="**" length="" fa="CW">Start as for Treehugger, traverse all the way L to finish up Vertigo Issue. Don't use big block beneath Original Sin. Great climbing!</problem>
  <text class="heading3" id="184">Little Boy Boulder</text>
  <text class="text" id="185">A small boulder on the way up to Far Right Boulder.</text>
  <problem id="183" name="What About Me?" extra="(SDS)" grade="V0/1" number="1." stars="*" length="" fa="CW">Sit start under o/hung face of prow. Up prow, trending slightly right. A cute little problem!</problem>
  <problem id="186" name="What About Me, Too?" extra="(SDS)" grade="V0/1" number="2." stars="*" length="" fa="CW">Start as for previous problem, but move left as soon as possible. Another cute little problem!</problem>
  <problem id="195" name="What About You?" extra="(SDS)" grade="VE" number="3" stars="" length="" fa="CW">SDS as far left as possible, go straight up. Easy.</problem>
  <problem id="197" name="What About You, Too?" extra="(SDS)" grade="VE" number="4" stars="" length="" fa="CW">Start as for previous problem, move R to finish up What About Me?</problem>
  <problem id="198" name="What About You, Too Two?" extra="(SDS)" grade="VE" number="5" stars="" length="" fa="CW">Start as for previous problem, traverse all the way R to finish.</problem>
  <text class="heading3" id="121">It Ain't Gogarth Boulder</text>
  <text class="text" id="123">This boulder is the obvious expanse of rock just passed Fruehaf, where the old track heads up the hill. The rock on this boulder is loose and friable - BE WARNED!</text>
  <climb id="122" name="Why Not?" extra="SDS" grade="V1" number="1." stars="" length="" fa="CW">Ascends the furthest R arete from SDS. Finish with both hands on obvious high rail. DOES NOT TOP OUT - the rock up high is crap!</climb>
  <climb id="124" name="Jigsaw of Sabres" extra="Stand" grade="V2" number="2." stars="*" length="" fa="CW">Starts 2m left of Why Not?, under the left of two thin seams. Finishes with both hands on obvious rail at 3/4 height. Precision and delicacy required...</climb>
  <problem id="199" name="Summit Plummet" extra="(Stand)" grade="V1/2" number="3." stars="*" length="" fa="CW">Few metres left of previous problem, starts directly under obvious good jug at mid height just left of the chossy groove. Up, clearing loose rocks from jug + higher holds as you go. Last couple of moves tenuous, but a nice climb nonetheless!&lt;br/&gt;</problem>
  <problem id="201" name="Thin Cracks Are The Best Cracks" extra="(Stand)" grade="V1/2" number="4." stars="" length="" fa="CW">Just left of previous problem, start directly under obvious thin crack/seam. Uses both it and holds on either side of crack/seam, starting on the R but moving L higher up. Nice.</problem>
  <problem id="125" name="Up The Loose Mossy Shit" extra="(Stand)" grade="V1" number="5." stars="" length="" fa="CW">Few metres left of previous problem. Name says it all.</problem>
  <problem id="126" name="Metasoma" extra="(Stand)" grade="V1" number="6." stars="" length="" fa="CW">Just left of previous problem.</problem>
  <problem id="128" name="Knifeblades To The Left" extra="(Stand)" grade="V1/2" number="7. " stars="*" length="" fa="CW">Left again.Takes the wall just to the right of the crack, trending slightly left.</problem>
  <problem id="129" name="Big holds/Shit Rock" extra="(Highball, SDS)" grade="V1" number="8." stars="" length="" fa="CW">Left side of obvious arête. Gets looser the higher you go.Finish at ledge.</problem>
  <problem id="131" name="Who Dares Wins" extra="(Highball, SDS)" grade="V2" number="9." stars="**" length="" fa="CW">Finger crack just left of arête. Good value climb - just like the real thing! Finish at ledge.</problem>
  <problem id="132" name="The Flake Mistake" extra="(Highball, SDS)" grade="V1" number="10." stars="" length="" fa="CW">SDS two metres left of Who Dares Wins, directly under the obvious big flake.</problem>
  <problem id="133" name="From Misery To Happiness" extra="(Highball, SDS)" grade="V2" number="11." stars="*" length="" fa="CW">Takes the relatively blank-looking wall between the last two problems. Starts as for Who Dares Wins but trends slightly left, uses obvious pocket up high. More committing than it looks thanks to friable rock.</problem>
  <problem id="134" name="Lesser Of Two Evils" extra="(Highball, Stand)" grade="V2" number="12." stars="*" length="" fa="CW">Next line left of The Flake Mistake, where two pencil-thin cracks come down. Start directly under left crack at two small edges. Up and slightly right to good rail, tricky moves up using small pocket in right crack/mantle. Dubious rock quality.</problem>
  <problem id="135" name="Larry Duggan" extra="(Highball, Stand)" grade="V1" number="13." stars="" length="" fa="CW">Furthest line to the left. Start directly under the obvious blocky flake. Traverse slightly right at ledge, then up to chossy top.</problem>
  <problem id="166" name="Wet Dream Pony" extra="" grade="V2/3" number="14." stars="*" length="" fa="CW">Start as for Larry Duggan, traverse all the way right to finish up Why Not?.</problem>
  <problem id="167" name="Larry Dreams Of Wet Ponies" extra="(Highball, SDS)" grade="V3" number="15." stars="*" length="" fa="CW">Start as for Why Not?, traverse all the way left to finish up Larry Duggan.</problem>
  <text class="heading2" id="46">McRobies Quarry</text>
  <text class="text" id="47">There are a handfull of slabs and aretes in this very small quarry nearby to Fruehauf. To get there drive on McRobies Road and park near Syme Street and wander up the hill to the left where you can see the rocks.</text>
  <image id="48" height="256" src="Fruehaufmcrobies.jpg"/>
  <problem id="49" name="       " extra="(Stand)" grade="V?" number="1." stars="       ">Face left of bent tree</problem>
  <problem id="50" name="       " extra="(SDS)" grade="V?" number="2." stars="       ">Face right of bent tree</problem>
  <problem id="51" name="       " extra="(SDS)" grade="V0" number="3." stars="       ">Up arete, eliminate the big ledge</problem>
  <problem id="52" name="       " extra="(SDS)" grade="V2" number="4." stars="       ">Start as for 5 but go left and climb seam, don't use big ledge</problem>
  <problem id="100" name="" extra="" grade="V2" number="4a." stars="" length="" fa="CW">Start directly under seam, don't use big ledge, climb seam.</problem>
  <problem id="53" name="       " extra="(SDS)" grade="V2" number="5." stars="       ">Corner</problem>
  <problem id="54" name="       " extra="(Stand)" grade="V3" number="6." stars="" length="" fa="SDS only CW">Up face without using corner to left or arete to right SDS exists, V3/4. Use arete for first pull only</problem>
  <problem id="55" name="       " extra="(SDS)" grade="V3" number="7." stars="       ">Arete</problem>
  <problem id="56" name="       " extra="(Stand)" grade="V0" number="8." stars="       ">Slab</problem>
  <problem id="57" name="       " extra="(Stand)" grade="V3" number="9." stars="" length="" fa="">Slab just right of arete. Just using the arete would be quite tricky.</problem>
  <problem id="111" name="Slabaddon" extra="" grade="V3" number="9a" stars="" length="" fa="CW">SDS at L arete,pull onto and finish up slab.</problem>
  <problem id="112" name="The Dirty Couloir Arete" extra="(Stand)" grade="V3" number="10" stars="" length="" fa="CW">Start with foot on the good hold on the left side of the arete. Stay left - don't use any holds on or pull around onto the slab proper, even on the topout (dirty). Contrived to some extent, but interesting climbing.</problem>
  <problem id="114" name="The Dirty Couloir Arete Direct" extra="(SDS)" grade="V3/4" number="10a" stars="*" length="" fa="CW">Sit start to 10. Stay on left side of arete all the way to topout.</problem>
  <problem id="115" name="The Fourth Arete" extra="(SDS)" grade="V0" number="11" stars="" length="" fa="CW">On the next boulder to the right. Sit start on L arete. Stay on left side of arete.</problem>
  <problem id="116" name="Stubbie" extra="(Stand)" grade="VE" number="12" stars="" length="" fa="CW">Short slab beside 11.</problem>
  <text class="heading2" id="58">Forest Road Quarries</text>
  <text class="text" id="59">There are three old sandstone quarries at the end of Forest Road in West Hobart. Guides to come.</text>
  <text class="heading2" id="60">Alexandra Battery</text>
  <text class="text" id="61">This is the ruins of an old (convict era?) cannon battery in lower Sandy Bay. It was climbed on quite a bit in the early nineties until before the climbing gym. It provides a few vertical problems and traverses on mostly bluestone walls. It's a bit sharp in places. The grades are probably a bit random as they have been converted from non V grades.</text>
  <text class="access" id="62">Drive towards Taroona along Sandy Bay Road until the lower Sandy Bay shops. Turn right between the two petrol stations into Wayne Avenue, then take the next left into Nile Avenue. Park at the end and walk to the ruins (20 seconds). Using the map, along with the route descriptions, it should be fairly easy to locate the climbs.</text>
  <image id="63" height="291" src="Hobart Quarriesalexandra.jpg"/>
  <problem id="64" name="       " extra="       " grade="V5" number="1." stars="       ">The bulge via the crack.</problem>
  <problem id="65" name="       " extra="       " grade="V5" number="2." stars="       ">The bulge via undercling.</problem>
  <problem id="66" name="       " extra="       " grade="V3/4" number="3." stars="       ">The bulge left of corner.</problem>
  <problem id="67" name="       " extra="       " grade="V0" number="4." stars="       ">Easy traverse.</problem>
  <problem id="68" name="       " extra="       " grade="V3/4" number="5a." stars="       ">Dyno from lowest brick pocket</problem>
  <problem id="69" name="       " extra="       " grade="V1" number="5b." stars="       ">All holds start in doorway.</problem>
  <problem id="70" name="       " extra="       " grade="V2" number="6." stars="       ">Corner.</problem>
  <problem id="71" name="Traverse of Death and Transfiguration" extra="       " grade="V5" number="7." stars="       ">L to R.</problem>
  <problem id="72" name="       " extra="       " grade="V5" number="8." stars="       ">Using RSG on roof, climb out of doorway.</problem>
  <problem id="73" name="       " extra="       " grade="V3" number="9." stars="       ">Small edges to top.</problem>
  <problem id="74" name="       " extra="       " grade="V2" number="10." stars="       ">Corner without using metal spike.</problem>
  <problem id="75" name="       " extra="       " grade="V2" number="11." stars="       ">Chimney.</problem>
  <problem id="76" name="       " extra="       " grade="V5" number="12." stars="       ">Up arete left of door, onto face.</problem>
  <problem id="77" name="       " extra="       " grade="V6" number="13." stars="       ">Face left of archway, 2m. left.</problem>
  <problem id="78" name="       " extra="       " grade="V7" number="14." stars="       ">Face, 2m left of 13.</problem>
  <problem id="79" name="       " extra="       " grade="V6" number="15." stars="       ">Face, 2m left of 14.</problem>
  <problem id="80" name="       " extra="       " grade="V4" number="16." stars="       ">Face, 2m left of 15. Start low.</problem>
  <problem id="81" name="       " extra="       " grade="V?" number="l7." stars="       ">Traverse.</problem>
  <problem id="82" name="       " extra="       " grade="V?" number="18." stars="       ">Low traverse, without using top of wall.</problem>
  <problem id="83" name="       " extra="       " grade="V1" number="19." stars="       ">Arete.</problem>
  <problem id="84" name="       " extra="       " grade="V1/2" number="20." stars="       ">Pockets left of boulder.</problem>
  <problem id="85" name="       " extra="       " grade="V2" number="21." stars="       ">Face 2m. left of boulder. Sharp holds.</problem>
  <problem id="86" name="       " extra="       " grade="V3/4" number="22." stars="       ">Arete.</problem>
  <problem id="87" name="       " extra="       " grade="V1" number="23a." stars="       ">Middle of face. All holds.</problem>
  <problem id="88" name="       " extra="       " grade="V3/4" number="23b." stars="       ">One handhold and one foothold only.</problem>
  <problem id="89" name="       " extra="       " grade="V2" number="24." stars="       ">Right pillar of archway to top.</problem>
  <problem id="90" name="       " extra="       " grade="V3" number="25." stars="       ">Central pillar.</problem>
  <problem id="91" name="       " extra="       " grade="V8" number="26a." stars="       ">Free hanging double two finger dyno.</problem>
  <problem id="92" name="       " extra="       " grade="V6" number="26b." stars="       ">Left pockets and feet on wall.</problem>
  <problem id="93" name="       " extra="       " grade="V0" number="27." stars="       ">Slab.</problem>
  <problem id="94" name="       " extra="       " grade="V1/2" number="28." stars="       ">Face using pockets 2m from right.</problem>
  <problem id="95" name="       " extra="       " grade="V2" number="29a." stars="       ">The corner, using everything.</problem>
  <problem id="96" name="       " extra="       " grade="V4" number="29b." stars="       ">The corner, minus the crack.</problem>
  <problem id="97" name="       " extra="       " grade="V7/8" number="29c." stars="       ">The left face of the corner.</problem>
  <problem id="98" name="       " extra="       " grade="V3" number="30a." stars="       ">The bulge, with the ring.</problem>
  <problem id="99" name="       " extra="       " grade="V4" number="30b." stars="       ">The bulge, without using the ring.</problem>
  <text class="heading2" id="108">Kingston Dog Beach Boulder</text>
  <text id="109">Just north of the mouth of Brown's Rivulet at Kingston is a freestanding boulder perched on the hillside. The new Alum Cliffs track goes right past it. About half a dozen problems, the best being the prominent arête. There are a couple of other chunks of rock on the hillside.</text>
  <image id="203" src="KINGSTON-2.jpg" height="533" width="400"/>