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<guide guidestars="***" pagesize="150">
  <header id="362" name="Oatlands" walk="5 min" sun="Afternoon sun" rock="Steep and solid sandstone caves" acknowledgement="" intro="Oatlands is one of the best bouldering area in Tasmania, but has lately been mostly underwater since the lake has filled up. The climbing is on both roofs and faces and is of very high quality. The sandstone is generally quite solid, which is fairly unique for Tasmania. As well as Tasmania&apos;s hardest bouldering, Oatlands also has a number of quality moderates." history="Oatlands was first developed in 2001 by Sam Edwards and Kim Robinson. Stu Bowling, Jon Nermut and others later develop many of the more moderate lines. For much of the decade the lake was dry, which allowed the development of the Island. Since 2010 or so, the lake has filled up again, which makes the climbing here much more limited." access="Oatlands can be found about 1 hours drive north of Hobart up the Midlands Highway, or a bit longer than 1 hour south of Launceston. Park at the picnic area near Milk Point and walk across the Top Dam to get to the areas. The Devils Kitchen is the obvious, enormous roof and is clearly visible from the parking area. To get to the southern areas such as the Yellow Cave and Funky Town it is quicker to park near the bottom dam and walk across it." camping="" autonumber="false"/>
  <gps id="361">
    <point pid="0" latitude="-42.30124" longitude="147.37991" easting="531314" northing="5316706" zone="55G" code="" description="Oatlands - Rumble Cave"/>
    <point pid="1" latitude="-42.29979" longitude="147.37716" easting="531088" northing="5316868" zone="55G" code="" description="Oatlands - parking"/>
  </gps>
  <image src="Oatlandsmap3.jpg" width="800" id="4" height="633"/>
  <text class="heading2" id="5">Dead Sheep</text>
  <text class="access" id="6">This is the small cave and wall to the left of the Rumble Cave. It is the furthest left of the caves in the line of cliffs that face the top dam. It has the skeleton of a dead sheep in the right side of the cave. All these problems are sandy and need more cleaning.</text>
  <image src="Oatlandsdeadsheepa.jpg" id="7" height="218"/>
  <problem extra="(SDS)" grade="V5" name="Fencepost Left" number="1." stars="*" id="8">Start at underclings 1m left of the green fence post. Up to crimps and slopey topout.</problem>
  <problem extra="(SDS)" grade="V3" name="Fencepost Right" new="false" number="2." stars="" id="9">Start at big jug 1m right of fence post and dyno up to lip and desperate slopey mantle.</problem>
  <problem extra="(SDS)" grade="V3" name="The Tomb of the Dead Sheep" number="4." stars="       " id="10">Start in the right hand side of the cave just to the left of the dead sheep. Climb out through loose and dirty jugs. Needs more cleaning.</problem>
  <problem extra="(SDS)" grade="V2" name="Lamb Chops" new="false" number="5." stars="" id="11">Start at a jug in the middle of the little arch. Up and left to slopey top out.</problem>
  <problem extra="(SDS)" grade="V2" name="Mutton Dressed as Lamb" number="6." stars="       " id="12">Start as for previous, go right to finish as for Mutton.</problem>
  <problem extra="(SDS)" grade="V3/4" name="       " number="6.1." stars="*" id="13">Start as for previous problem, crank straight up to the lip (rather than move right) and do the slopey top out.</problem>
  <problem extra="(Stand)" grade="V1" name="Mutton" number="7." stars="       " id="14">Up face to slopey topout.</problem>
  <problem extra="(Stand)" grade="V1" name="       " number="8." stars="       " id="15">Up face to slopey topout</problem>
  <text class="heading2" id="16">Rumble Cave</text>
  <text class="access" id="17">This is the first sizable cave that you come to when walking from the top dam. It faces north and is warmer than the other areas.</text>
  <image src="Oatlandsritj4.jpg" id="18" height="375"/>
  <problem extra="(SDS)" grade="V7" name="Fire in the Hole" number="1." stars="**" id="19">Sitstart on pedestal on left edge of cave and head out right to top out</problem>
  <problem extra="(Stand)" grade="V8" name="Jake&apos;s Problem" new="false" number="2." stars="" id="20">Start on the black rock a few metres in from the lip on the left side of the cave, at a bit of a ridge 2m for the very back. Climb out and into Fire in the Hole. Project -start from right at the back</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="3." stars="       " id="21">Project - Start as for no. 1, but continue traversing the lip of the cave rightwards to finish up Flounder.</problem>
  <problem extra="(Hang)" grade="V6" name="Thriller in Manilla" new="false" number="4." stars="**" id="22" length="" fa="">Left hand start to Rumble in the Jungle. Start off opposing edges in roof.</problem>
  <problem id="358" stars="**" extra="(Hang)" number="" name="Thriller in your Hole" length="" grade="V7" fa="S. Young, 2012.">Start as for Thriller in Manilla, climb to jug at lower lip and head left via big move into finish of Fire in the Hole.</problem>
  <problem extra="(Stand)" grade="V5" name="Rumble in the Jungle" number="5." stars="***" id="23">Start off flat hold in back of cave, out through jugs to lip and top out</problem>
  <problem extra="(Stand)" grade="V5" name="  Rumble Right     " number="6." stars="" id="24" length="" fa="">Finish Rumble in the Jungle to the right</problem>
  <image src="Oatlandsritj5.jpg" id="25" height="375"/>
  <problem extra="(SDS)" grade="V4" name="Bongo in the Congo" new="false" number="1." stars="" id="26" length="" fa="">Crawl into the back of the cave to the right of the start of Rumble in the Jungle. Climb out through sandy holds in the roof to finish on the starting hold of Rumble in the Jungle. The Rumble linkup goes at V7.</problem>
  <problem id="364" stars="**" extra="(SDS)" number="1a" name="Rumblathon" length="" grade="V8" fa="T. Krauss, 2014">Rumblathon sit starts as for Bongo in the Congo in the far back of the cave.&lt;br/&gt;Climb the first couple of moves and link into the start of Flounder and Flathead underneath the prow.&lt;br/&gt;From there climb the Flathead on Fire extension of Flathead all the way to the top left of the cave finishing as for Fire in the Hole.&lt;br/&gt;</problem>
  <image src="Oatlandsritj6.jpg" id="27" height="375"/>
  <problem extra="(SDS)" grade="V5" name="Flat Head" number="1." stars="*" id="28">Start as for the Flounder sitstart, and traverse the lip leftwards to finish as for Rumble in the Jungle</problem>
  <problem id="356" stars="**" extra="(SDS)" number="" name="Flathead On Fire" length="" grade="V7" fa="T. Krauss, 2012">Climb Flat Head to the jug of Rumble and continue left via dynamic move to finish as for Fire In The Hole.</problem>
  <problem extra="(SDS)" grade="V6" name="Flounder" new="false" number="2." stars="**" id="29">Sitstart under lip and climb up on slopers 1m left of corner. The stand start off the big sloper is V3.</problem>
  <problem extra="(SDS)" grade="V3" name="Yoga" number="3." stars="       " id="30">Sitstart up short hanging corner</problem>
  <problem extra="(SDS)" grade="V5" name="Yoga Traverse       " number="4." stars="" id="31" length="" fa="">Start as for yoga, move right on slopers to finish as for Congaline.</problem>
  <problem id="357" stars="*" extra="(SDS)" number="" name="Yoga Tra-Reverse" length="" grade="V5" fa="S. Young, 2012.">Start as for Congaline of Suckholes move left on slopers to finish as for Yoga.</problem>
  <problem extra="(SDS)" grade="V3" name="Congaline of Suckholes" number="5." stars="       " id="32">Sitstart about 2m right of corner on crumbly edges</problem>
  <problem id="360" stars="*" extra="" number="" name="Frogger" length="" grade="V6" fa="T. Krauss, 2013">Starts in the left back of the constant gardener cave, gains the slopey lip to the left of the cave, traverses the lip to the left for about a metre and heads straight up.</problem>
  <problem id="359" stars="*" extra="" number="" name="Frogger Direct" length="" grade="V3" fa="T.Krauss, 2013">Starts in the left back of the constant gardener cave, makes three or so moves and links into the constant gardener.</problem>
  <problem extra="(SDS)" grade="V2" name="The Constant Gardener" new="false" number="" stars="" id="33">A few metres right of the previous problem there is a bit of a cave, with a flat hold at the lip. Straight out through the cave to the flat hold, then up the slab.</problem>
  <problem extra="(SDS)" grade="V4" name="" new="false" number="" stars="" id="34">Climb the line of holds on the right hand side of the cave, 1m right of the previous problem.</problem>
  <problem extra="(SDS)" grade="V6" name="" new="false" number="" stars="" id="35">Project - climb the groove on slopers 1m right of the previous problem</problem>
  <problem extra="(SDS)" grade="V0" name="" new="false" number="" stars="" id="36">4m right of previous</problem>
  <image new="true" id="37"/>
  <text class="heading2" id="38">Blackberry Jam Wall</text>
  <text class="access" id="39">This short vertical wall is about 50m to the left of the Devil's Kitchenette and has some OK easy problems.</text>
  <image src="Oatlandsblackberry.jpg" id="40" height="165"/>
  <problem extra="(Stand)" grade="V2" name="Blackberry Jam" number="1." stars="       " id="41">Traverse the featured wall from left to right, without using the top</problem>
  <problem extra="(SDS)" grade="V0" name="       " number="2." stars="       " id="42">There are 3 or 4 easy upward problems you can do on this wall</problem>
  <text class="heading2" id="43">The Devil's Kitchenette</text>
  <text class="access" id="44">This smaller cave is about 100m to the left of the Devil's Kitchen</text>
  <image src="Oatlandskitchenette1.jpg" id="45" height="303"/>
  <problem extra="(SDS)" grade="V2" name="       " number="       " stars="       " id="46">Start about 1.5m left of the fallen block on the far left of the Devil's Kitchenette at a finger slot in under the roof. Move left to lip and up over bulge</problem>
  <problem extra="(SDS)" grade="V3" name="       " number="       " stars="       " id="47">Start as for previous problem but go right to lip, then up and right on jugs</problem>
  <problem extra="(SDS)" grade="V3" name="       " number="1." stars="       " id="48">Start about 2m left of The Cheeky Little Devil. Straight up then top out as for Cheeky Little Devil so as to avoid the hollow block</problem>
  <problem extra="(SDS)" grade="V5" name="The Cheeky Little Devil" number="2." stars="**" id="49">Sitstart from low flake, up and right, then back left and topout</problem>
  <problem extra="(SDS)" grade="V6" name="Kitchen Bitch" new="false" number="3." stars="**" id="50">From low sitstart climb straight out the largest bit of the roof to a hard mantle top out.</problem>
  <problem extra="(SDS)" grade="V4" name="1844" number="4." stars="*" id="51">Traverse right to left, keep going around left as far as the rock is dry</problem>
  <problem extra="(SDS)" grade="V5" name="       " number="5." stars="       " id="52">Do the 1844 traverse then finish up The Cheeky Little Devil</problem>
  <image src="Oatlandskitchenette2.jpg" id="53" height="254"/>
  <problem extra="(SDS)" grade="V6" name="Gremlin" number="1." stars="       " id="54"/>
  <problem extra="(SDS)" grade="V1" name="       " number="2." stars="       " id="55">Optional top out to the left</problem>
  <problem extra="(SDS)" grade="V0" name="       " number="3." stars="       " id="56"/>
  <text class="heading2" id="57">The Devil's Kitchen</text>
  <text class="access" id="58">This is the huge cave visible from the parking area.</text>
  <text class="heading3" id="59">Left Side</text>
  <text class="text" id="60">The left edge of the cave has some easier warm up problems.</text>
  <image src="Oatlandsdk3.jpg" id="61" height="375"/>
  <problem extra="(SDS)" grade="V2" name="Sorted" number="1." stars="*" id="62">Traverse juggy rail left to right then top out up right hand groove</problem>
  <problem extra="(SDS)" grade="V0" name="       " number="2." stars="       " id="63">Start as for Sorted but straight up. There are a couple of variations on this</problem>
  <problem extra="(SDS)" grade="V0" name="       " number="3." stars="       " id="64">Go upward from part way along the rail</problem>
  <problem extra="(SDS)" grade="V2" name="       " number="4." stars="       " id="65">Start about 4m right of Sorted at good hold in roof. Campus up to rail and finish straight up left hand groove.</problem>
  <problem extra="(Stand)" grade="V2" name="       " number="5." stars="       " id="66">Start on the huge flat hold of the start of Antichrist. Go left to more jugs and finish as for Sorted</problem>
  <text class="heading3" id="67">The Antichrist Area</text>
  <image new="false" number="null." src="dk4.jpg" width="" id="68" height="307">null</image>
  <problem extra="(Stand)" grade="V7" name="       " number="1." stars="       " id="69">Start as for The Antichrist, but go straight out through the roof</problem>
  <problem extra="(Stand)" grade="V10" name="The Antichrist" number="2." stars="*" id="70">Start on the large flat jug and traverse right for about 7m and then out to the lip. FA Sam Edwards</problem>
  <problem extra="(SDS)" grade="V?" name="" new="false" number="2a." stars="" id="71">Project - traverse right to left using the footholds of the Antichrist.</problem>
  <problem extra="(Stand)" grade="V7/9" name="Anti-Problems" new="false" number="2b." stars="*" id="72">The Antichrist can be split into two easier problems, split by the large jug in the centre of the traverse. The first half climbs at about V7, and can also be done at a slightly harder grade in reverse. The second half can be done at about V8/9</problem>
  <problem extra="(SDS)" grade="V11/12" name="The Gambler" new="false" number="3." stars="*" id="73">Start as for Trident, and instead of throwing to the large slope slap to the crimp 1 foot left instead. Finish out left on lip, FA Kim Robinson</problem>
  <problem extra="(SDS)" grade="V10" name="Trident" number="4." stars="***" id="74">Start in the slot at the back of the cave, climb out to the large slope and jump out right to the lip, FA Kim Robinson</problem>
  <problem extra="(Stand)" grade="V9" name="Scab Robinson" number="5." stars="*" id="75">Big jump out to lip from two crimps, FA Sam Edwards</problem>
  <problem extra="(Stand)" grade="V3" name="" new="false" number="5a." stars="" id="76">Top out from the left hand end of the big ledge. Provides a finish for Trident or Scab Robinson.</problem>
  <problem extra="(Stand)" grade="V8/9" name="The Devil&apos;s Tongue" number="6." stars="       " id="77">Hikers problem. Start from crimps and jump out to lip, feet stand on the sandy stuff. FA Kim Robinson</problem>
  <problem extra="(SDS)" grade="V7" name="The Punisher" new="false" number="7." stars="" id="78">Start on the back wall below the finish of Antichrist. Climb into Antichrist, do the dyno to the ledge, then top out up the water streak on the right side of the ledge.</problem>
  <text class="heading3" id="79">Vanishing Point Area</text>
  <text class="text" id="80">This is the next section of the cave to the right.</text>
  <image new="false" number="null." src="dk5.jpg" width="" id="81" height="298">null</image>
  <problem extra="(SDS)" grade="V?" name="       " number="1." stars="       " id="82">Mega hard project</problem>
  <problem extra="(SDS)" grade="V6" name="       " number="2." stars="       " id="83">FA Campbell Godfrey</problem>
  <problem extra="(Stand)" grade="V3" name="" new="false" number="3." stars="" id="84">Jump up to lip and top out up water groove.</problem>
  <problem extra="(SDS)" grade="V?" name="       " new="false" number="4." stars="" id="85">Kim's project</problem>
  <problem extra="(Stand)" grade="V13" name="The Vanishing Point" new="false" number="5." stars="***" id="86">Start on the flake at the back of the roof, 1m behind the large jug. Out to lip. Originally given V14 but downgraded after a quick repeat. FA Tyson Atwell</problem>
  <text class="heading3" id="87">Darkside Area</text>
  <text class="text" id="88">This is the wall above the lip of the cave to the left of the fallen block, and to the right of the finish of Vanishing Point.</text>
  <image src="Oatlandsdk6.jpg" id="89" height="325"/>
  <problem extra="(Stand)" grade="V?" name="       " number="1." stars="       " id="90">Up face from jugs at lip</problem>
  <problem extra="(Stand)" grade="V1" name="       " number="2." stars="       " id="91">Up face from jugs at lip</problem>
  <problem extra="(Stand)" grade="V1" name="       " number="3." stars="       " id="92">Up face from jugs at lip</problem>
  <problem extra="(Hang)" grade="V7" name="Marathon" new="false" number="4." stars="" id="93">Start as for 2 then traverse the lip to the right, then head up and right ending to the right of the tree.</problem>
  <text class="text" id="94">The following problems are in under the roof on the right hand side of the cave.</text>
  <image src="Oatlandsdarkside.jpg" id="95" height="375"/>
  <problem extra="(Stand)" grade="V13" name="Healing Hands" number="1." stars="       " id="96">FA Sam Edwards</problem>
  <problem extra="(Stand)" grade="V1" name="       " number="2." stars="       " id="97">Traverse right to left along rail</problem>
  <problem extra="(Stand)" grade="V11" name="Darkside" number="3." stars="**" id="98">Start at back of cave, jump out to big slope and traverse left, FA Sam Edwards</problem>
  <problem extra="(Stand)" grade="V12" name="Presence of Mind" number="4." stars="       " id="99">Start about 3m right of Darkside on the obvious jug at head height, pull out into roof then move left and finish as for Darkside.</problem>
  <text class="heading3" id="100">Right Side</text>
  <text class="text" id="101">This is the far right hand side of the cave.</text>
  <image src="Oatlandsdk rightside.jpg" id="102" height="299"/>
  <problem extra="(Stand)" grade="V2" name="" new="false" number="" stars="*" id="103">Start a few metres left of the campus problem, and follow the diagonal line right.</problem>
  <problem extra="(Stand)" grade="V3" name="" new="false" number="1." stars="" id="104">Up from good hold at lip</problem>
  <problem extra="(Stand)" grade="V6" name="Jacket" number="2." stars="" id="105" length="" fa="E. Robson, 2013">Up from lip via hard "mantle"</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="3." stars="       " id="106">Sam's project - through roof</problem>
  <problem extra="(SDS)" grade="V9" name="       " number="4." stars="       " id="107"/>
  <problem extra="(SDS)" grade="V7?" name="       " number="5." stars="       " id="108">Through far right side of roof</problem>
  <text class="pagebreak" id="109"/>
  <text class="heading2" id="110">The Fallen Block</text>
  <text class="text" id="111">This is the large freestanding block that sits in front of the right hand side of the Devil's Kitchen. It is often overgrown with blackberries, you might need to do some gardening to get to the problems.</text>
  <image src="Oatlandsblock3.jpg" id="112" height="320"/>
  <problem extra="(SDS)" grade="V5" name="Flat Out" number="1." stars="" id="113">Very low sit start, then up on slopey pockets</problem>
  <problem id="363" stars="*" extra="(SDS)" number="" name="Bird Turd" length="" grade="V4" fa="">Starts on same starting hold as V5 Flat Out, move up and head right to 'nose' of boulder and mantle over right around the lip</problem>
  <image src="Oatlandsblock1a.jpg" width="500" id="114" height="286"/>
  <problem extra="(SDS)" grade="V2/3" name="       " number="1." stars="       " id="115">Start underneath overhang and pull up and over</problem>
  <problem extra="(Stand)" grade="V0" name="       " number="2." stars="       " id="116">Slab just right of overhang</problem>
  <problem extra="(Stand)" grade="VE" name="       " number="3." stars="       " id="117">Slab</problem>
  <problem extra="(Stand)" grade="VE" name="       " number="4." stars="       " id="118">Slab</problem>
  <problem extra="(Stand)" grade="VE" name="" number="5." stars="" id="119">Slab</problem>
  <problem extra="(SDS)" grade="V2" name="       " number="6." stars="       " id="120">Awkward sit start 2m left of Cripple</problem>
  <problem extra="(SDS)" grade="V2" name="Short and Sweet" number="7." stars="*" id="121">Start on the two pockets of Cripple, but pull up and left to the big jug and the top</problem>
  <problem extra="(SDS)" grade="V4" name="Cripple" number="8." stars="*" id="122">Sit start at two pockets on the left edge of the roof. Head out right to the arete and then finish up to the right.</problem>
  <image src="Oatlandsblock2.jpg" id="123" height="375"/>
  <problem extra="(SDS)" grade="V6/7?" name="" number="1." stars="" id="124">Hard pull off ground from under lip about half way between Cripple and Fallen Angel, then up on slopes.</problem>
  <problem extra="(SDS)" grade="V3" name="Fallen Angel" number="2." stars="*" id="125">Pull up from sloper on lip 2m left of Lucifer</problem>
  <problem extra="(SDS)" grade="V3" name="Lucifer" number="3." stars="*" id="126">Pull up from pocket, starting off block</problem>
  <problem extra="(SDS)" grade="V3" name="       " number="4." stars="       " id="127"/>
  <text class="heading2" id="128">Highball Wall</text>
  <text class="access" id="129">This is the high orange vertical wall, which is the next bit of rock to the south of the cave.</text>
  <image src="Oatlandshighball.jpg" id="130" height="360"/>
  <problem extra="(Highball, Stand)" grade="V2" name="       " new="false" number="1." stars="" id="131">Up the highest part of the wall, watch out for dicey holds, FA Vincent Day, Kim Robinson</problem>
  <problem extra="(SDS)" grade="V1" name="" new="false" number="4." stars="*" id="132">Sit start around to the left, under the chossy cave, and traverse leftwards on quite nice rock, to finish up in the corner.</problem>
  <text class="heading2" id="133">Warm Up Blocks</text>
  <text class="access" id="134">These angled yellow free standing blocks are about 80m south of the Devil's Kitchen, on the next bit of rock that you come to.</text>
  <image src="Oatlandswarmup.jpg" id="135" height="375"/>
  <problem extra="(Stand)" grade="V0-" name="       " number="1." stars="       " id="136">Easy slabs. There are 3 different slab lines on the left end of the boulder</problem>
  <problem extra="(SDS)" grade="V3" name="       " number="2." stars="       " id="137">Sitstart from flake</problem>
  <problem extra="(SDS)" grade="V3" name="Wedgie" number="3." stars="       " id="138">Sit start about 3m left of arete on horizontal break</problem>
  <problem extra="(SDS)" grade="V4" name="       " number="4." stars="*" id="139">Start left of arete under roof. Up on good holds about 1m left of arete without using arete after start</problem>
  <problem extra="(SDS)" grade="V2" name="Getting Warmer" number="5." stars="*" id="140">Left to arete then up it</problem>
  <problem extra="(SDS)" grade="V3" name="Snappy Direct" number="6." stars="       " id="141">Start as for Getting Warmer and go up the face to the R of the arete and top out</problem>
  <problem extra="(SDS)" grade="V2" name="Snappy" number="7." stars="       " id="142">Start as for Getting Warmer, go up and right to finish as for Comedy Value</problem>
  <problem extra="(SDS)" grade="V2" name="Comedy Value" number="8." stars="       " id="143">Up thin wall to slopey topout</problem>
  <problem extra="(Stand)" grade="V?" name="       " number="9." stars="       " id="144">Project - traverse slopey lip to top</problem>
  <problem extra="(SDS)" grade="V6" name="Dull Blade" number="10." stars="       " id="145">Up thin holds to slopers. Don't use any handholds on Warm Me Up</problem>
  <problem extra="(SDS)" grade="V1" name="Warm Me Up" number="11." stars="**" id="146">Up jugs on right side of block</problem>
  <text class="heading2" id="147">Backdoor Block</text>
  <text class="access" id="148">Head up the corridor to the left of the Warm Up Blocks to find this boulder with a distinctive overhanging prow.</text>
  <image src="Oatlandsbackdoor.jpg" id="149" height="305"/>
  <problem extra="(SDS)" grade="V0" name="       " number="1." stars="       " id="150">Up to the left of the overhang</problem>
  <problem extra="(Highball, Stand)" grade="V5" name="Aphex Twin" number="2." stars="*" id="151">Traverse the thin line rightwards and finish up no 4.</problem>
  <problem extra="(SDS)" grade="V4" name="Kiche the Curry Dog" number="3." stars="*" id="152">Out through roof and top out</problem>
  <problem extra="(Highball, SDS)" grade="V3" name="Backdoor" number="4." stars="*" id="153">Up arete and out through overhanging prow on jugs</problem>
  <problem extra="(SDS)" grade="V2" name="       " number="5." stars="       " id="154">Start as for no 4. but go up and right and do the slopey topout</problem>
  <text class="text" id="155">The next boulder problem is on the short arete just opposite Backdoor, on the same chunk of rock as Wedgie (Warm Up Blocks).</text>
  <problem extra="(SDS)" grade="V3" name="Spearhead" number="6." stars="       " id="156">Start using RH crimp and left arete. A couple of moves gets you to the top jugs. Avoid tree on topout.</problem>
  <text class="heading2" id="157">Hidden Wall</text>
  <text class="access" new="false" number="null." id="158">This is the high wall that is partially obscured by the Backdoor Block. The left hand end of the wall, which is opposite to the Backdoor Block, forms a slab.</text>
  <image src="Oatlandshiddenslab.jpg" id="159" height="360"/>
  <problem extra="(Stand)" grade="V0" name="       " number="1." stars="       " id="160">Easy slab to left of stump</problem>
  <problem extra="(Stand)" grade="V2" name="Eloise&apos;s Slab" number="2." stars="       " id="161">Slab to right of stump</problem>
  <problem extra="(Stand)" grade="V4" name="The Disposable Heroes of Hiphoprisy" number="3." stars="       " id="162">Tricky slab directly below right hand stump</problem>
  <problem extra="(Stand)" grade="V2" name="Go back to the gym" number="4." stars="       " id="163">The slab to the right of green rock on pockets.</problem>
  <problem extra="(Stand)" grade="V3" name="Jando&apos;s Masterpiece!" number="5." stars="       " id="164">Use brushed and non-brushed holds up most lichenous part of the slab. Would probably lose a grade in difficulty and gain a grade in quality with a decent clean.</problem>
  <text class="text" id="165">Further to the right the wall gets steeper and higher.</text>
  <image src="Oatlandshidden1.jpg" id="166" height="372"/>
  <problem extra="(Highball, Stand)" grade="V2/3" name="Kim&apos;s Highball" new="false" number="1." stars="*" id="167">Up to flake and then jump to top</problem>
  <problem extra="(Highball, Stand)" grade="V4" name="       " new="false" number="2." stars="" id="168">Up to loose jugs and then dyno to flake to join no 1</problem>
  <problem extra="(Highball, SDS)" grade="V7" name="Blood Lust" new="false" number="3." stars="**" id="169">Start at jugs under roof near left side of fallen block. Up and right via crimps to slopey ledge and the top.</problem>
  <problem extra="(Highball, SDS)" grade="V7" name="Stitch in Time" new="false" number="4." stars="*" id="170">Sitstart at very big jugs then up via thin sharp edges to sloping ledge, high top out</problem>
  <problem extra="(Highball, SDS)" grade="V6" name="Time" new="false" number="5." stars="**" id="171">Start in slot, out to slopey edge, fire for lip, continue to top on average holds. FA Stu Bowling</problem>
  <problem extra="(Highball, SDS)" grade="V6?" name="Time LHV" number="5a." stars="       " id="172">Project - Start as for Time, then trend left at half height to meet no 4. and finish as for that</problem>
  <text class="text" id="173">To the right of the main face is a small overhanging face.</text>
  <image src="Oatlandshidden2.jpg" id="174" height="338"/>
  <problem extra="(SDS)" grade="V4" name="       " number="6." stars="       " id="175">Sitstart under little rooflet, up on thin holds then jump for jug</problem>
  <problem extra="(SDS)" grade="V3" name="       " number="7." stars="       " id="176">Sitstart under little rooflet at flake, up on thin holds then jump for jug</problem>
  <text class="text" id="177">The far right hand side of the wall ends in a sharp steep arete.</text>
  <image src="Oatlandshidden3.jpg" id="178" height="400"/>
  <problem extra="(Highball, Stand)" grade="V5/Hard" name="       " new="false" number="2." stars="" id="179">High steep arete. Harder if your short. FA Kim Robinson</problem>
  <text class="text" new="false" number="null." id="180">About 15m up to the right is a grotty cave.</text>
  <problem extra="(SDS)" grade="V?" name="" new="false" number="" stars="" id="181">Start at the painted arrow at the lip of the grotty cave.</problem>
  <text class="heading2" id="182">Lloyd's Wall</text>
  <text class="access" id="183">This vertical wall is on the north facing side of the point to the south of the Warm Up Blocks.</text>
  <image src="Oatlandslloydswall2.jpg" id="184" height="360"/>
  <problem id="355" name="The Chossification" grade="V2" extra="(SDS)">Start at the hole at the back of the chossy cave at the left end of the wall. Out on jugs to a mantle at the lip.</problem>
  <problem extra="(SDS)" grade="V4" name="Grendel" number="       " stars="       " id="185">Start just left of the Lloyds engraving on the left hand side of the wall (the obvious left sweeping arc). Sit start at pinch (feet off slab), up via under clings to your left and sharp edges to your right. Top out using good holds at lip.</problem>
  <problem extra="(Stand)" grade="V8" name="Brad Pitt" new="false" number="1." stars="*" id="186" length="" fa="">A big reach to holds in the little corner - the first ascent was by a very tall person reaching across to the top holds, this problem is considerably harder using the lower holds. The low hold has now broken and is bigger, and goes from here at about V8.</problem>
  <problem extra="(Stand)" grade="V6" name="       " number="2." stars="       " id="187">Reachy to first hold</problem>
  <problem extra="(Stand)" grade="V5" name="Lloyd&apos;s Dyno" new="false" number="3." stars="**" id="188">Dyno to top from good hold</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="       " stars="       " id="189">Project sit start to Lloyd's dyno. Start 1m right, up thin flake, then left to good hold</problem>
  <problem extra="(SDS)" grade="V6" name="Campbell&apos;s Problem" number="       " stars="       " id="190">5m right of Lloyd's Dyno, sitstart up flake, then right and up thin slab</problem>
  <text class="text" id="191">The middle section of the wall forms a high cave.</text>
  <image src="Oatlandslloydswall2a.jpg" width="500" id="192" height="376"/>
  <problem extra="(SDS)" grade="V1" name="Nettle Lover" number="1." stars="       " id="193">Sitstart under roof and climb up onto slab via jugs</problem>
  <problem extra="(SDS)" grade="V2" name="Cardboard Thin" number="2." stars="       " id="194">Sitstart and up into curving undercling</problem>
  <problem extra="(SDS)" grade="V3/4" name="Itchy and Scratchy" number="3." stars="*" id="195">Start on two small edges around corner, traverse leftwards along rail and into Cardboard Thin.</problem>
  <problem extra="(Highball, SDS)" grade="V3" name="Al&apos;s Highball" new="false" number="4." stars="*" id="196">Start at the start of the Nettle Lover traverse and climb up to the high ledge and the top.</problem>
  <text class="text" id="197">On the far right of the cliff line is a small overhang.</text>
  <image src="Oatlandslloydswallright.jpg" id="198" height="240"/>
  <problem extra="(Hang)" grade="V3/4" name="Ren" number="1." stars="       " id="199">Start on good (loose) edge and good RH hold, up and right to good hold below lip, move left slightly to top out.</problem>
  <problem extra="(Hang)" grade="V4/5" name="Stimpy" number="2." stars="*" id="200">Semi hang start using left toe hook, dynamic moves through reasonable holds to lip and top out slightly right of centre.</problem>
  <text class="heading2" id="201">The Egg Boulder</text>
  <text class="access" id="202">Around the corner from the Lloyd's Wall area is a free standing boulder on the shore of the lake. There are a couple of fun problems.</text>
  <image src="OatlandsEgg-01.JPG" id="203" height="432"/>
  <problem extra="(SDS)" grade="V3/4" name="Green" number="1." stars="*" id="204">Sit start on good edges, move up and onto slab via small holds to top.</problem>
  <problem extra="(SDS)" grade="V3" name="       " number="2." stars="       " id="205">As for 1 but move right via good holds to arete, then to top.</problem>
  <image src="OatlandsEgg-02.JPG" id="206" height="432"/>
  <problem extra="(Stand)" grade="V2" name="Frixion" number="3." stars="       " id="207">Rock onto the blankish black slab and to top via mossy holds. Fun slab problem.</problem>
  <problem extra="(Stand)" grade="V4" name="Saddam&apos;s Slab of Torture" number="4." stars="       " id="208">Right hand arete and slab.</problem>
  <text class="heading2" id="209">The Gorse Factory</text>
  <text class="text" id="210">This is the two tiered crag past the Egg Boulder and before the Bakehouse. It has a large clump of gorse in front of it.</text>
  <image src="Oatlandsgorsefactory1.jpg" id="211" height="375"/>
  <text class="text" id="212">This is the left hand side of the lower tier, in behind the gorse.</text>
  <problem extra="(Stand)" grade="V1" name="Wombat Fucker" number="1." stars="       " id="213">Stand start above the wombat burrow.</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="2." stars="       " id="214">Project - Start on the good flat hold and traverse right, and up into the arch</problem>
  <problem extra="(SDS)" grade="V5" name="The Gorse Whisperer" new="false" number="3." stars="*" id="215">Start 1m right of no 2. and pull straight up to tricky topout, don't use holds on the arch.</problem>
  <problem extra="(Hang)" grade="V2" name="       " number="4." stars="       " id="216">Hang start on the right side of the arch and up</problem>
  <problem extra="(SDS)" grade="V3" name="Gorse Fucker" number="5." stars="*" id="217">Sitstart on slopers on the right end of the wall. Pull up and left, don't pull round onto the slab.</problem>
  <text class="heading2" id="218">The Bakehouse</text>
  <text class="access" id="219">This high buttress is about 50m to the left (north) of the Yellow Cave. There are several lines yet to be done here.</text>
  <image src="Oatlandsbakehouse.jpg" width="500" id="220" height="375"/>
  <problem extra="(SDS)" grade="V?" name="       " number="1." stars="       " id="221">project</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="2." stars="       " id="222">project</problem>
  <problem extra="(Stand)" grade="V?" name="       " number="3." stars="       " id="223">Project harder left start to Chocolate Eclair</problem>
  <problem extra="(Highball, Stand)" grade="V3" name="Chocolate Eclair" number="4." stars="***" id="224">The stunning arete up the centre of the wall, start on slopers to the right. A little high.</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="5." stars="       " id="225">project</problem>
  <text class="heading2" id="226">The Yellow Cave</text>
  <text class="access" id="227">This large cave is about 20m to the left of the bottom dam</text>
  <image new="false" number="null." src="yellowcave.jpg" width="" id="228" height="364">null</image>
  <problem extra="(SDS)" grade="V3" name="       " number="1." stars="       " id="229">Up through roof from sitstart at the back of cave.</problem>
  <problem extra="(SDS)" grade="V2" name="       " number="2." stars="*" id="230">Up into finish of Sanguine from under roof.</problem>
  <problem extra="(SDS)" grade="V4" name="Sanguine" number="3." stars="***" id="231">Traverse left on slopers then up for a couple of moves to finish on flat jug</problem>
  <problem extra="(SDS)" grade="V7" name="Roundhouse" new="false" number="4." stars="*" id="232" length="" fa="">Start as for Sanguine, but move up a couple of metres, then head leftwards on slopes and pinches. Big move out to the finishing jug.&lt;br/&gt;&lt;br/&gt;Variation: Out of confusion as to exactly where the route goes, most people tend to do the slightly easier 'Roof-Pocket' variation which uses the big roof pocket instead of the slopes and pinches. This variation goes at around V5</problem>
  <problem extra="(Hang)" grade="V6" name="" new="false" number="5." stars="" id="233">Hang start on low ledge with your heel up. Move right along the line for a couple of metres to finish on jug. The extension through the lip and top out would probably go.</problem>
  <text class="heading2" new="false" number="null." id="234">Dam Wall Left</text>
  <text class="text" new="false" number="null." id="235">This is the slabby wall directly north of the bottom dam, and just around to the right of the Yellow Cave.</text>
  <image new="false" number="null." src="damwallleft.jpg" width="" id="236" height="222">null</image>
  <problem extra="(Stand)" grade="V0" name="Arsehat" new="false" number="1." stars="" id="237">Easy slab</problem>
  <problem extra="(Stand)" grade="V?" name="" new="false" number="2." stars="" id="238">Project - Up using very slopey basin. Way harder than it looks at first.</problem>
  <problem extra="(Stand)" grade="V?" name="" new="false" number="3." stars="" id="239">Project - Up slab using high underclings to slopey mantle.</problem>
  <text class="heading2" id="240">The Island</text>
  <text class="heading3" id="241">The Island - Dam Side</text>
  <text class="access" id="242">The cave on the side of the island that faces the dam has some great problems. Access is easy as long as the lake is dry!</text>
  <image new="false" number="null." src="aubreymantle.jpg" width="" id="243" height="273">null</image>
  <text class="text" new="false" number="null." id="244">This is a small cave around and up to the left of the main cave.</text>
  <problem extra="(SDS)" grade="V3" name="Slap Slap" new="false" number="1." stars="" id="245"/>
  <problem extra="(SDS)" grade="V3" name="Fear and Loathing" new="false" number="2." stars="" id="246">Start as for previous, but go right through choss.</problem>
  <image src="Oatlandsisland3.jpg" id="247" height="333"/>
  <problem extra="(SDS)" grade="V1" name="Spirulina" number="1." stars="*" id="248">Hang start on the large jug, climb up to the crack, jam through it and battle over the top FA Dave James</problem>
  <problem extra="(SDS)" grade="V5" name="" new="false" number="2." stars="*" id="249">Start at back of cave and climb out on jugs and jump around lip to big slopey basin. Has been done with top out at V7. FA Kim Robinson</problem>
  <problem extra="(SDS)" grade="V5" name="       " new="false" number="3." stars="*" id="250">Climb out from back of cave to big jug on lip and traverse the lip rightwards to finish up La Nina. FA Kim Robinson</problem>
  <problem extra="(SDS)" grade="V9" name="Oonga Boonga" new="false" number="" stars="" id="251">Project - Start at back of cave directly in from the big jug, near the Oonga Boonga grafitti. Hard moves out the roof to the jug on the lip, and then even harder moves straight up to finish. The two halves have been done individually, both at about V9.</problem>
  <problem extra="(SDS)" grade="V3/4" name="       " new="false" number="4." stars="" id="252">Start as for La Nina and traverse the entire length of cave leftwards on the back wall to the start of Spirulina. FA Kim Robinson</problem>
  <problem extra="(SDS)" grade="V5" name="Doug&apos;s Linkup" new="false" number="" stars="" id="253">Start as for La Nina, and do the first move out to the flake/undercling. The head left on jugs through the roof, to finish at no. 2.</problem>
  <problem extra="(SDS)" grade="V4" name="La Nina" number="5." stars="***" id="254">Start on jugs on the back wall 2m left of El Nino. Straight out to lip then finish right and up, FA Jon Nermut</problem>
  <problem extra="       " grade="V8" name="       " number="6." stars="       " id="255">Direct Finish to La Nina, FA Kim Robinson</problem>
  <problem extra="(SDS)" grade="V4" name="El Nino" number="7." stars="*" id="256">Start at the right hand end of the cave. Out to lip then up and slightly left, FA Jon Nermut</problem>
  <problem extra="(SDS)" grade="V7" name="El Jeffe" new="false" number="8." stars="*" id="257">Start in between El Nino and BuzzyLand at an undercling. Up to the two crimps on BuzzyLand and then straight up.</problem>
  <problem extra="(SDS)" grade="V8" name="BuzzyLand" new="false" number="9." stars="*" id="258">Start on undercling and go up and left, to finish as for El Nino. FA Kim Robinson</problem>
  <text class="heading3" id="259">Marys Wall</text>
  <text class="text" id="260">To the right of the cave is a long slabby wall. Most of these problems are still quite lichenous.</text>
  <image src="marys_slab.jpg" width="800" id="261" height="240"/>
  <problem extra="(Stand)" grade="V?" name="" number="2." stars="" id="262">Project - up slab above right most little arch. A sitstart might go as well.</problem>
  <problem extra="(Stand)" grade="V1" name="Pagan Arse Bandit" new="false" number="3." stars="" id="263">Stand start on 2 finger pocket, up to crimp to ledge and top out. Can also be done as a sit start at about V5.</problem>
  <problem extra="(Stand)" grade="V0" name="" number="4." stars="" id="264">Straight up the middle of the face, trickier if you are shorter.</problem>
  <problem extra="(Stand)" grade="V0" name="Julie&apos;s Flake" number="5." stars="*" id="265">Up layback flake. Slightly harder with a sit start.</problem>
  <problem extra="(Stand)" grade="V1" name="Hairy Mary" number="6." stars="" id="266">Slab on slopers</problem>
  <problem extra="(Stand)" grade="V0" name="" number="7." stars="" id="267">Thin crack left of arete. Can be done with a sit start.</problem>
  <problem extra="(Stand)" grade="VE" name="" number="8." stars="" id="268">Easy slab on ledges right of arete to harder top out.</problem>
  <problem extra="(Stand)" grade="V0" name="" number="9." stars="" id="269">Slab on slopers</problem>
  <text class="text" new="false" number="null." id="270">These problems are at the far right of the wall.</text>
  <image new="false" number="null." src="marysright.jpg" width="" id="271" height="349">null</image>
  <problem extra="(SDS)" grade="V2" name="It&apos;s a Swan" new="false" number="1." stars="*" id="272"/>
  <problem extra="(SDS)" grade="V0" name="" new="false" number="2." stars="" id="273">Good if you like mountaineering. For full effect start in the back of the cave.</problem>
  <text class="heading3" new="false" number="null." id="274">Anzac Wall</text>
  <image new="false" number="null." src="anzac.jpg" width="" id="275" height="252">null</image>
  <text class="text" new="false" number="null." id="276">This is the short wall around to the right of Mary's Wall. Mostly easy problems, and it gets morning sun.</text>
  <problem extra="(SDS)" grade="V0" name="" new="false" number="1." stars="*" id="277">Stacked blocks to the left of the trees</problem>
  <problem extra="(SDS)" grade="V1" name="" new="false" number="2." stars="" id="278">Wall just right of tree</problem>
  <problem extra="(SDS)" grade="V?" name="" new="false" number="3." stars="" id="279">Project - hard pull off slopers on the left of the steep section of the wall.</problem>
  <problem extra="(Stand)" grade="V1" name="Lone Pine" new="false" number="4." stars="" id="280">Mantle</problem>
  <problem extra="(SDS)" grade="V0" name="Gallipoli" new="false" number="5." stars="" id="281">Pull up either left or right and mantle, on the left edge of the little cave.</problem>
  <problem extra="(SDS)" grade="V1" name="Sandakan" new="false" number="6." stars="" id="282">Pull through little roof and mantle</problem>
  <problem extra="(SDS)" grade="V3" name="Kokoda" new="false" number="7." stars="*" id="283">Start at right edge of cave. Traverse the wall leftwards all the way to the tree.</problem>
  <text class="heading3" id="284">The Island - Town Side</text>
  <text class="access" id="285">These buttresses face the town. They look a bit sandy but provide some good climbing.</text>
  <image src="Oatlandsisland.jpg" id="286" height="321"/>
  <problem extra="(Hang)" grade="V8" name="Pungi" number="1." stars="**" id="287">Hang start and up and right on pockets to slopey topout. Stand start is V7.</problem>
  <problem extra="(SDS)" grade="V9" name="Body &amp; Mind" new="false" number="" stars="*" id="288">Start just left of Aeon Flux, move out left to arete then up into Pungi.</problem>
  <problem extra="(SDS)" grade="V8" name="" new="false" number="" stars="*" id="289">Start as for Body &amp; Mind, but climb up arete.</problem>
  <problem extra="(SDS)" grade="V5/6" name="Aeon Flux" number="2." stars="*" id="290">Sitstart out small roof to pocketed face, hard mantle top out.</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="3." stars="       " id="291">Project</problem>
  <image src="Oatlandsisland2.jpg" id="292" height="319"/>
  <problem extra="(Stand)" grade="V1" name="       " number="4." stars="       " id="293"/>
  <problem extra="(Stand)" grade="V1" name="       " number="5." stars="       " id="294"/>
  <problem extra="(Stand)" grade="V3" name="Spreadeagled" number="6." stars="       " id="295">Jump for lip then mantle.</problem>
  <text class="heading2" id="296">Dam Wall</text>
  <text class="access" id="297">To the right of the bottom dam is a long, steep, featureless wall</text>
  <problem extra="(SDS)" grade="V12" name="My Happy Place" new="false" number="" stars="***" id="298">30m? right of the bottom dam is a bulgy arete feature just to the left of a little chimney crack. Sit start left of the crack, head left and around the arete, then up to slopers. FA Sam Edwards</problem>
  <problem id="354" stars="**" name="Worthy of Attack" grade="V11" extra="(SDS)">The shallow crack 6m right of My Happy Place. Sit start on sidepull at bottom of crack, climb up to ledge and then top out in any direction that appeals.</problem>
  <image src="Oatlandsdamwall.jpg" id="299" height="300"/>
  <problem extra="(SDS)" grade="V5" name="Crack Head" number="1." stars="*" id="300">About 50m right of the dam is a very steep hand crack usually full of cobwebs. Sit start on finger locks, up to jams, top out on ledge</problem>
  <text class="access" id="301">About 25m to the right of Crack Head is a free standing boulder, a bit fractured and loose but has a couple of fun problems.</text>
  <image src="OatlandsBoulder.JPG" id="302" height="337"/>
  <problem extra="(SDS)" grade="V3" name="Iron Maiden" number="1." stars="*" id="303">Sit start on good holds, up to curving arete, use holds only on arete. Top out at apex of boulder.</problem>
  <problem extra="(SDS)" grade="V3" name="Fractal" number="2." stars="       " id="304">Start as for previous problem, up middle of face using good edge and loose finger crack, dyno to apex. No holds on arete.</problem>
  <text class="heading2" id="305">Funky Town</text>
  <text class="text" id="306">To get to Funky Town walk across the bottom dam, and then walk right around or over the point. Follow it around to find a cave in the back of the point, on the opposite side to the Yellow Cave.</text>
  <text class="heading3" id="307">Funky Town Boulder</text>
  <text class="text" id="308">There are a couple of lines on the free standing boulder you pass on the way to the Funky Town Cave.</text>
  <image src="Oatlandsfunkyboulder1.jpg" id="309" height="296"/>
  <problem extra="(SDS)" grade="V?" name="       " number="1." stars="       " id="310">Project</problem>
  <problem extra="(Stand)" grade="V3" name="       " number="2." stars="       " id="311">Stand start off slopes with foot in large pocket at base of boulder. Up to slopey lip and top out. Sit start is a project.</problem>
  <image src="Oatlandsfunkyboulder2.jpg" id="312" height="375"/>
  <problem extra="(Hang)" grade="V5" name="Stuck on You" number="1." stars="       " id="313">Start off slopey side pull and horizontal crimp, with the help of a couple of pads or a rock. The full sit start is a project.</problem>
  <problem extra="(Stand)" grade="V3" name="       " new="false" number="2." stars="" id="314">Stand start off edges, static up and left to good hold, power up to jug. Top out.</problem>
  <problem extra="(Stand)" grade="V5" name="       " new="false" number="3." stars="" id="315">Start slightly right of 2 on edge and slope, powerful move up and right to large open pocket, top out.</problem>
  <problem extra="(SDS)" grade="V5" name="Unstuck" new="false" number="4." stars="" id="316">Sit start 1m right of arete, up to sloper and top out</problem>
  <problem extra="       " grade="V10+?" name="       " number="5." stars="       " id="317">Project - traverse right to left around the boulder to link into 1 on the other side - very hard due to a lack of footholds and average handholds.</problem>
  <text class="heading3" id="318">Funky Town Wall</text>
  <text class="text" id="319">There have been some lines attempted on the high slab to the left of the cave.</text>
  <problem extra="(Stand)" grade="V7" name="" new="false" number="1." stars="*" id="320">The farthest left of the 3 water-grooves</problem>
  <text class="heading3" id="321">Funky Town Cave</text>
  <text class="text" new="false" number="null." id="322">This is the large grotty black cave.</text>
  <image src="Oatlandsfunkytown.jpg" width="800" id="323" height="293"/>
  <problem extra="(SDS)" grade="V12/13" name="Fade To Black" new="false" number="1." stars="" id="324">Hang start on the horrendous pinches, slap up to slopes and traverse right to jug as for Kung Fu Fighting. FA Sam Edwards</problem>
  <problem extra="(SDS)" grade="V9" name="Kung Fu Fighting" number="2." stars="       " id="325">Start on undercling and slope and slap up to slopes and traverse right to jug. FA Sam Edwards</problem>
  <problem extra="(SDS)" grade="V8" name="Acid Reign" new="false" number="3." stars="" id="326">Was V7 until the starting hold broke. FA Sam Edwards</problem>
  <problem extra="(SDS)" grade="V?" name="       " number="3a." stars="       " id="327">Project - Start on the slopes just to the right of 3 and up to the same finish</problem>
  <problem extra="(Stand)" grade="V3" name="       " number="4." stars="       " id="328">Traverse</problem>
  <problem extra="(SDS)" grade="V10" name="Groove Train" number="5." stars="       " id="329">Start on slopes with heel up. Probably easier if you're tall and harder if you're not. FA Kim Robinson</problem>
  <problem extra="(SDS)" grade="V10" name="Rhamnusia" number="6." stars="       " id="330">Start on low crimpy rail 3m right of Groove Train, up to slopers then head left and finish at the nose.</problem>
  <text class="heading2" id="331">The Electric Avenue</text>
  <text class="access" id="332">These are the short walls on the next point across from Funky Town. The first section has potential for quite a few more short, moderate problems.</text>
  <image src="Oatlandselectric2.jpg" width="800" id="333" height="168"/>
  <problem extra="(SDS)" grade="V2" name="       " number="1." stars="       " id="334">Start as for Electric Avenue but go left to the next set of jugs</problem>
  <problem extra="(SDS)" grade="V2" name="Electric Avenue" number="2." stars="       " id="335">Start 1m left of arete at jug. Up jugs to top.</problem>
  <problem extra="(Stand)" grade="V0" name="       " number="3." stars="       " id="336">Start at flat hold 1m right of arete</problem>
  <text class="heading2" id="337">Electric Wall</text>
  <image src="Oatlandselectric1.jpg" id="338" height="375"/>
  <text class="text" id="339">Around to the right is this higher wall, just to the left of the fence. More cleaning is needed on these problems.</text>
  <problem extra="(SDS)" grade="V1" name="       " number="1." stars="       " id="340">Sitstart and up flakes, go left to finish, or straight up which is harder</problem>
  <problem extra="(SDS)" grade="V4" name="Blind Mullet" number="2." stars="       " id="341">Either sitstart as for no 1. or come in from holds to the right. Up to flake/ramp and to top. Sit start from the right is a project.</problem>
  <problem extra="(Stand)" grade="V4/5" name="Electric Lazyland" number="3." stars="*" id="342">Dyno from flake to top and desperate topout. Sit start may also go.</problem>
  <problem extra="(Stand)" grade="V?" name="       " number="4." stars="       " id="343">Project - pockets and thin flake 1m right of arete</problem>
  <text class="heading2" new="false" number="null." id="344">Freds Point</text>
  <text class="text" new="false" number="null." id="345">Freds Point is the next point south from the bottom dam. Either walk around/across the lake from there, or park at the end of Hay Street.</text>
  <text class="heading3" new="false" number="null." id="346">Lairmairanepair Park</text>
  <text class="text" new="false" number="null." id="347">Drive along the road to Paratah for a couple of hundred metres and turn left into Hay Street. Drive along this, through the gate, and park at the sign that marks the entrance to the little park. Walk along the track to find some smallish overhangs.</text>
  <text class="text" new="false" number="null." id="348">On the largest of the overhangs:</text>
  <problem extra="(SDS)" grade="V2" name="Long Neck" new="false" number="1." stars="" id="349">The left side of the overhang to mantle.</problem>
  <text class="text" new="false" number="null." id="350">There are three or so hard lines out through the middle of the overhang that haven't been done yet.</text>
  <problem extra="(SDS)" grade="V2" name="" new="false" number="2." stars="" id="351">The right hand side of the overhang.</problem>
  <text class="heading3" new="false" number="null." id="352">Black Cliff</text>
  <text class="text" new="false" number="null." id="353">On the south side of Freds Point is a cliff about 10m high. There are some problems to be done in the sandy cave at the bottom of the cliff.</text>
</guide>