thesarvo

Oatlands

239 Problems0255075100VE-23-56-89+
  • Walk5 min
  • SunAfternoon sun
  • RockSteep and solid sandstone caves

Introduction

Oatlands is one of the best bouldering areas in Tasmania, but has lately been mostly underwater since the lake has filled up. The climbing is on both roofs and faces and is of very high quality. The sandstone is generally quite solid, which is fairly unique for Tasmania. As well as Tasmania's hardest bouldering, Oatlands also has a number of quality moderates.

History

Oatlands was first developed in 2001 by Sam Edwards and Kim Robinson. Stu Bowling, Jon Nermut and others later develop many of the more moderate lines. For much of the decade the lake was dry, which allowed the development of the Island. Since 2010 or so, the lake has filled up again, which makes the climbing here much more limited.

Access

Oatlands can be found about 1 hours drive north of Hobart up the Midlands Highway, or a bit longer than 1 hour south of Launceston. Park at the picnic area near Milk Point and walk across the Top Dam to get to the areas. The Devils Kitchen is the obvious, enormous roof and is clearly visible from the parking area. To get to the southern areas such as the Yellow Cave and Funky Town it is quicker to park near the bottom dam and walk across it.
The areas that are currently dry enough to climb on are marked with a "dry" tag.

GPS

Oatlandsmap3.jpg

Dead Sheep (dry)

This is the small cave and wall to the left of the Rumble Cave. It is the furthest left of the caves in the line of cliffs that face the top dam. It has the skeleton of a dead sheep in the right side of the cave. All these problems are sandy and need more cleaning.

Oatlandsdeadsheepa.jpg
1.

Fencepost Left

★V5(SDS)

Start at underclings 1m left of the green fence post. Up to crimps and slopey topout.

2.

Fencepost Right

V4(SDS)

Start at big jug 1m right of fence post and dyno up to lip and desperate slopey mantle.

4.

The Tomb of the Dead Sheep

V3(SDS)

Start in the right hand side of the cave just to the left of the dead sheep. Climb out through loose and dirty jugs. Needs more cleaning.

5.

Lamb Chops

V2(SDS)

Start at a jug in the middle of the little arch. Up and left to slopey top out.

6.

Mutton Dressed as Lamb

V2(SDS)

Start as for previous, go right to finish as for Mutton.

6.1.

Unnamed

★V3(SDS)

Start as for previous problem, crank straight up to the lip (rather than move right) and do the slopey top out.

7.

Mutton

V1(Stand)

Up face to slopey topout.

8.

Unnamed

V1(Stand)

Up face to slopey topout

Rumble Cave (dry)

This is the first sizable cave that you come to when walking from the top dam. It faces north and is warmer than the other areas, and is above the lake. Follow the shore around from the top dam.

Oatlandsritj4.jpg
1.

Fire in the Hole

★★V5(SDS)

Sitstart on pedestal on left edge of cave and head out right to top out

Note: This was originally given V7....general consensus grade seems to be around V5

2.

Jake's Problem

V8(Stand)

Start on the black rock, both hands on good hold at head height in roof, a few metres back from the lip on the left side of the cave, at a bit of a ridge 2m from the very back. Climb out and into Fire in the Hole. Project -start from right at the back.

Jake's Problem Extension

★★V12(Stand)

Start off the Thriller Extended Undercling, finish as for Jake's Problem. Adds a couple of hard moves to the original. Could be V11.

Jem Clemens, March 2026

3.

Fire Rumble Exit

V6(SDS)

Start as for Fire in the Hole and traverse down into the bottom lip jug of Rumble via big move, finish as for Rumble.

T. Krauss

4.

Thriller in Manilla

★★V6(Hang)

Left hand start to Rumble in the Jungle. Start off opposing edges in roof.

Thriller in your Hole

★★V6(Hang)

Start as for Thriller in Manilla, climb to jug at lower lip and head left via big move into finish of Fire in the Hole.

S. Young, 2012.

Thriller Extended

★★V8

Start off the undercling in the back of the cave climbing into Thriller in Manilla.

5.

Rumble in the Jungle

★★★V5(Stand)

Start off flat hold in back of cave, out through jugs to lip and top out

6.

Rumble Right

V5(Stand)

Finish Rumble in the Jungle to the right

7

Hole in the Jungle

★★★V6

Start as for Rumble in the Jungle and finish as for Fire in the Hole

T. Krauss, 2012

Oatlandsritj5.jpg
1.

Bongo in the Congo

V6(SDS)

Crawl into the back of the cave to the right of the start of Rumble in the Jungle. Climb out through sandy holds in the roof to finish on the starting hold of Rumble in the Jungle. The Rumble linkup goes at V7.
Update: The final move linking Bongo in the Congo into Rumble in the Jungle has broken and further deteriorated in around 2013/14? The linking move is now considerably harder and Bongo in the Congo including the last move now goes at around V6. Historical Grade, V4..

1a

Rumblathon

★★V7(SDS)

Rumblathon sit starts as for Bongo in the Congo in the far back of the cave.
Climb the first couple of moves and link into the start of Flounder and Flathead underneath the prow.
From there climb the Flathead on Fire extension of Flathead all the way to the top left of the cave finishing as for Fire in the Hole.

T. Krauss, 2014

Oatlandsritj6.jpg
1.

Flat Head

★★V5(SDS)

Start as for the Flounder sitstart, and traverse the lip leftwards to finish as for Rumble in the Jungle

Flathead On Fire

★★★V6(SDS)

Climb Flat Head to the jug of Rumble and continue left via dynamic move to finish as for Fire In The Hole.

T. Krauss, 2012

2.

Flounder

★★V6(SDS)

Sitstart under lip and climb up on slopers 1m left of corner. The stand start off the big sloper is V3.

3.

Yoga

V3(SDS)

Sitstart up short hanging corner

4.

Yoga Traverse

V5(SDS)

Start as for yoga, move right on slopers to finish as for Congaline.

Yoga Tra-Reverse

★V5(SDS)

Start as for Congaline of Suckholes move left on slopers to finish as for Yoga.

S. Young, 2012.

5.

Congaline of Suckholes

V3(SDS)

Sitstart about 2m right of corner on crumbly edges

Frogger

★V6

Starts in the left back of the constant gardener cave, gains the slopey lip to the left of the cave, traverses the lip to the left for about a metre and heads straight up.

T. Krauss, 2013

Frogger Direct

★V3

Starts in the left back of the constant gardener cave, makes three or so moves and links into the constant gardener.

T.Krauss, 2013

The Constant Gardener

V2(SDS)

A few metres right of Congaline of Suckholes is a bit of a cave, with a flat hold at the lip. Straight out through the cave to the flat hold, then up the slab.

Knobs

V4(SDS)

Climb the line of holds on the right hand side of the cave, 1m right of the previous problem.

Smelly French Bulldog AKA Ode To George

★V5/6(SDS)

Climb the black groove on slopers 1m right of the previous problem

C. Hampton, 2014

Yeah Daddy Go Daddy

★V4

Start as for V2 out to lip sloper, then big move left to left hand crimp and sketchy mantle

C. Lang, 2014

V2

V2

SDS with hands matched in little cave around 2 metres right of Ode To Gorge, right hand out to sloper on lip, heel hook and difficult mantle to top

Hanging Corner

V1(SDS)

Hanging corner climb 4m right of previous

Blackberry Jam Wall

This short vertical wall is about 50m to the left of the Devil's Kitchenette and has some OK easy problems.

Oatlandsblackberry.jpg
1.

Blackberry Jam

V2(Stand)

Traverse the featured wall from left to right, without using the top

2.

Unnamed

V0(SDS)

There are 3 or 4 easy upward problems you can do on this wall

The Devil's Kitchenette

This smaller cave is about 100m to the left of the Devil's Kitchen

Oatlandskitchenette1.jpg

Unnamed

V2(SDS)

Start about 1.5m left of the fallen block on the far left of the Devil's Kitchenette at a finger slot in under the roof. Move left to lip and up over bulge

Unnamed

V3(SDS)

Start as for previous problem but go right to lip, then up and right on jugs

1.

Unnamed

V3(SDS)

Start about 2m left of The Cheeky Little Devil. Straight up then top out as for Cheeky Little Devil so as to avoid the hollow block

2.

The Cheeky Little Devil

★★V5(SDS)

Sitstart from low flake, up and right, then back left and topout

3.

Kitchen Bitch

★★V6(SDS)

From low sitstart climb straight out the largest bit of the roof to a hard mantle top out.

4.

1844

★V4(SDS)

Traverse right to left, keep going around left as far as the rock is dry

5.

Unnamed

V5(SDS)

Do the 1844 traverse then finish up The Cheeky Little Devil

Oatlandskitchenette2.jpg
1.

Gremlin

V6(SDS)

Start as for Kitchen Bitch but head straight up. When hitting the lip, mantle leftwards and don't touch the tree.

2.

Unnamed

V1(SDS)

Optional top out to the left

3.

Unnamed

V0(SDS)

The Devil's Kitchen

This is the huge cave visible from the parking area.

Left Side

The left edge of the cave has some easier warm up problems.

Oatlandsdk3.jpg
1.

Sorted

★V2(SDS)

Traverse juggy rail left to right then top out up right hand groove

2.

Unnamed

V0(SDS)

Start as for Sorted but straight up. There are a couple of variations on this

3.

Unnamed

V0(SDS)

Go upward from part way along the rail

4.

Unnamed

V2(SDS)

Start about 4m right of Sorted at good hold in roof. Campus up to rail and finish straight up left hand groove.

5.

Unnamed

V2(Stand)

Start on the huge flat hold of the start of Antichrist. Go left to more jugs and finish as for Sorted

The Antichrist Area

dk4.jpg
1.

Unnamed

V7(Stand)

Start as for The Antichrist, but go straight out through the roof

2.

The Antichrist

★V10(Stand)

Start on the large flat jug and traverse right for about 7m and then out to the lip.

Sam Edwards

2a.

Unnamed

V?(SDS)

Project - traverse right to left using the footholds of the Antichrist.

2b.

Anti-Problems

★V7/9(Stand)

The Antichrist can be split into two easier problems, split by the large jug in the centre of the traverse. The first half climbs at about V7, and can also be done at a slightly harder grade in reverse. The second half can be done at about V8/9

3.

The Gambler

★V11/12(SDS)

Start as for Trident, and instead of throwing to the large slope slap to the crimp 1 foot left instead. Finish out left on lip.

Kim Robinson

4.

Trident

★★★V10(SDS)

Start in the slot at the back of the cave, climb out to the large slope and jump out right to the lip.

Kim Robinson

5.

Scab Robinson

★V9(Stand)

Big jump out to lip from two crimps.

Sam Edwards

5a.

Unnamed

V3(Stand)

Top out from the left hand end of the big ledge. Provides a finish for Trident or Scab Robinson.

6.

The Devil's Tongue

V8/9(Stand)

Hikers problem. Start from crimps and jump out to lip, feet stand on the sandy stuff.

Kim Robinson

7.

The Punisher

V7(SDS)

Start on the back wall below the finish of Antichrist. Climb into Antichrist, do the dyno to the ledge, then top out up the water streak on the right side of the ledge.

Vanishing Point Area

This is the next section of the cave to the right.

dk5.jpg
1.

Unnamed

V?(SDS)

Mega hard project

2.

Unnamed

V6(SDS)

Campbell Godfrey

3.

Unnamed

V3(Stand)

Jump up to lip and top out up water groove.

4.

Unnamed

V?(SDS)

Kim's project

5.

The Vanishing Point

★★★V13(Stand)

Start on the flake at the back of the roof, 1m behind the large jug. Out to lip. Originally given V14 but downgraded after a quick repeat.

Tyson Atwell

Darkside Area

This is the wall above the lip of the cave to the left of the fallen block, and to the right of the finish of Vanishing Point.

Oatlandsdk6.jpg
1.

Unnamed

V?(Stand)

Up face from jugs at lip

2.

Unnamed

V1(Stand)

Up face from jugs at lip

3.

Unnamed

V1(Stand)

Up face from jugs at lip

4.

Marathon

V7(Hang)

Start as for 2 then traverse the lip to the right, then head up and right ending to the right of the tree.

The following problems are in under the roof on the right hand side of the cave.

Oatlandsdarkside.jpg
1.

Healing Hands

V13(Stand)

Not originally done with topout.

Sam Edwards

2.

Unnamed

V1(Stand)

Traverse right to left along rail

3.

Darkside

★★V11(Stand)

Start at back of cave, jump out to big slope and traverse left. Not originally done with topout.

Sam Edwards

4.

Presence of Mind

V12(Stand)

Start about 3m right of Darkside on the obvious jug at head height, pull out into roof then move left and finish as for Darkside. Not originally done with topout.

Right Side

This is the far right hand side of the cave.

Oatlandsdk rightside.jpg

Unnamed

★V2(Stand)

Start a few metres left of the campus problem, and follow the diagonal line right.

1.

Unnamed

V3(Stand)

Up from good hold at lip

2.

Jacket

V6(Stand)

Up from lip via hard "mantle"

E. Robson, 2013

2a

Goodbye Fingerprint

★V6(Hang)

Start one meter right of Six V6, hang start the crimpy jug, move up and left, and mantle the short headwall via some sharp crimps.

T. Krauss, 2014

3.

Unnamed

★★V?(SDS)

Super project. Begin on the head-high starting jug of Presence of Mind, and climb out right on the thin line of edges and underclings. Has been done in 2 overlapping sections - about V14

4.

Unnamed

V9(SDS)

Start on the left of large sloping flake - straight out through crimps and over lip.

5.

Unnamed

V6(SDS)

Through far right side of roof
Sit start on the left of large sloper as for 4 - under roof at far right of crag. Hard moves out to lip, then up. SDS from under lip is V3.


The Fallen Block

This is the large freestanding block that sits in front of the right hand side of the Devil's Kitchen. It is often overgrown with blackberries, you might need to do some gardening to get to the problems.

Oatlandsblock3.jpg
1.

Flat Out

V5(SDS)

Very low sit start, then up on slopey pockets

Bird Turd

★V4(SDS)

Starts on same starting hold as V5 Flat Out, move up and head right to 'nose' of boulder and mantle over right around the lip

Oatlandsblock1a.jpg
1.

Unnamed

V2/3(SDS)

Start underneath overhang and pull up and over

2.

Unnamed

V0(Stand)

Slab just right of overhang

3.

Unnamed

VE(Stand)

Slab

4.

Unnamed

VE(Stand)

Slab

5.

Unnamed

VE(Stand)

Slab

6.

Unnamed

V2(SDS)

Awkward sit start 2m left of Cripple

7.

Short and Sweet

★V2(SDS)

Start on the two pockets of Cripple, but pull up and left to the big jug and the top

8.

Cripple

★V4(SDS)

Sit start at two pockets on the left edge of the roof. Head out right to the arete and then finish up to the right.

Oatlandsblock2.jpg
1.

Unnamed

V6/7?(SDS)

Hard pull off ground from under lip about half way between Cripple and Fallen Angel, then up on slopes.

2.

Fallen Angel

★V3(SDS)

Pull up from sloper on lip 2m left of Lucifer

3.

Lucifer

★V3(SDS)

Pull up from pocket, starting off block

4.

Unnamed

V3(SDS)

Highball Wall

This is the high orange vertical wall, which is the next bit of rock to the south of the cave.

Oatlandshighball.jpg
1.

Unnamed

V2(Highball, Stand)

Up the highest part of the wall, watch out for dicey holds.

Vincent Day, Kim Robinson

4.

Unnamed

★V1(SDS)

Sit start around to the left, under the chossy cave, and traverse leftwards on quite nice rock, to finish up in the corner.

Warm Up Blocks (dry)

These angled yellow free standing blocks are about 80m south of the Devil's Kitchen, on the next bit of rock that you come to. From Rumble Cave, head south across the dry land, past the Devil's Kitchen etc, until you see the top of a Blackwood, which is the tree next to the Backdoor Block. Scramble down a bit north of this where you can see the Warm Up Blocks.

Oatlandswarmup.jpg
1.

Unnamed

V0-(Stand)

Easy slabs. There are 3 different slab lines on the left end of the boulder

2.

Unnamed

V3(SDS)

Sitstart from flake

3.

Wedgie

V3(SDS)

Sit start about 3m left of arete on horizontal break

4.

Unnamed

★V4(SDS)

Start left of arete under roof. Up on good holds about 1m left of arete without using arete after start

5.

Getting Warmer

★V2(SDS)

Left to arete then up it

6.

Snappy Direct

V3(SDS)

Start as for Getting Warmer and go up the face to the R of the arete and top out

7.

Snappy

V2(SDS)

Start as for Getting Warmer, go up and right to finish as for Comedy Value

8.

Comedy Value

★★V2(SDS)

Up thin wall to slopey topout

9a.

Step up

★V4(SDS)

Start at the bottom of the arete. Climb onto the slab below Comedy Value.

9.

Unnamed

V?(Stand)

Project - traverse slopey lip to top

10.

Dull Blade

V6(SDS)

Up thin holds to slopers. Don't use any handholds on Warm Me Up

11.

Warm Me Up

★★V1(SDS)

Up jugs on right side of block

Backdoor Block (dry)

Head up the corridor to the left of the Warm Up Blocks to find this boulder with a distinctive overhanging prow.

Oatlandsbackdoor.jpg
1.

Unnamed

V0(SDS)

Up to the left of the overhang

2.

Aphex Twin

★V5(Highball, Stand)

Traverse the thin line rightwards and finish up no 4.

3.

Kiche the Curry Dog

★V4(SDS)

Out through roof and top out

4.

Backdoor

★V3(Highball, SDS)

Up arete and out through overhanging prow on jugs

5.

Unnamed

V2(SDS)

Start as for no 4. but go up and right and do the slopey topout

The next boulder problem is on the short arete just opposite Backdoor, on the same chunk of rock as Wedgie (Warm Up Blocks).

6.

Spearhead

V3(SDS)

Start using RH crimp and left arete. A couple of moves gets you to the top jugs. Avoid tree on topout.

Hidden Wall (dry)

This is the high wall that is partially obscured by the Backdoor Block. The left hand end of the wall, which is opposite to the Backdoor Block, forms a slab.

Oatlandshiddenslab.jpg
1.

Unnamed

V0(Stand)

Easy slab to left of stump

2.

Eloise's Slab

V2(Stand)

Slab to right of stump

3.

The Disposable Heroes of Hiphoprisy

V4(Stand)

Tricky slab directly below right hand stump

4.

Go back to the gym

V2(Stand)

The slab to the right of green rock on pockets.

5.

Jando's Masterpiece!

V3(Stand)

Use brushed and non-brushed holds up most lichenous part of the slab. Would probably lose a grade in difficulty and gain a grade in quality with a decent clean.

Further to the right the wall gets steeper and higher.

Oatlandshidden1.jpg
1.

Kim's Highball

★V2/3(Highball, Stand)

Up to flake and then jump to top

2.

Unnamed

V4(Highball, Stand)

Up to loose jugs and then dyno to flake to join no 1

3.

Blood Lust

★★V7(Highball, SDS)

Start at jugs under roof near left side of fallen block. Up and right via crimps to slopey ledge and the top.

4.

Stitch in Time

★V7(Highball, SDS)

Sitstart at very big jugs then up via thin sharp edges to sloping ledge, high top out

5.

Time

★★★V6(Highball, SDS)

Start in slot, out to slopey edge, fire for lip, continue to top on average holds. Sometimes a little sandy after it hasn't been climbed for a while, but a real classic.

Stu Bowling

5a.

Time LHV

V6?(Highball, SDS)

Project - Start as for Time, then trend left at half height to meet no 4. and finish as for that

To the right of the main face is a small overhanging face.

Oatlandshidden2.jpg
6.

Unnamed

V4(SDS)

Sitstart under little rooflet, up on thin holds then jump for jug

7.

Unnamed

V3(SDS)

Sitstart under little rooflet at flake, up on thin holds then jump for jug

The far right hand side of the wall ends in a sharp steep arete.

Oatlandshidden3.jpg
2.

Unnamed

V5/Hard(Highball, Stand)

High steep arete. Harder if your short.

Kim Robinson

About 15m up to the right is a grotty cave.

Unnamed

V?(SDS)

Start at the painted arrow at the lip of the grotty cave.

Lloyd's Wall (dry)

This vertical wall is on the north facing side of the point, which is ~80m south of the Warm Up Blocks

Oatlandslloydswall2.jpg

The Chossification

V2(SDS)

Start at the hole at the back of the chossy cave at the left end of the wall. Out on jugs to a mantle at the lip.

Grendel

V4(SDS)

Start just left of the Lloyds engraving on the left hand side of the wall (the obvious left sweeping arc). Sit start at pinch (feet off slab), up via under clings to your left and sharp edges to your right. Top out using good holds at lip.

1.

Brad Pitt

★V8(Stand)

A big reach to holds in the little corner - the first ascent was by a very tall person reaching across to the top holds, this problem is considerably harder using the lower holds. The low hold has now broken and is bigger, and goes from here at about V8.

2.

Unnamed

V6(Stand)

Reachy to first hold. A crucial foothold has snapped off, making this climb much harder. Grade is unconfirmed.

3.

Lloyd's Dyno

★★★V5(Stand)

Dyno to top from good hold

Unnamed

V?(SDS)

Project sit start to Lloyd's dyno. Start 1m right, up thin flake, then left to good hold

Campbell's Problem

V6(SDS)

5m right of Lloyd's Dyno, sitstart up flake, then right and up thin slab

Campbell Godfrey

The middle section of the wall forms a high cave.

Oatlandslloydswall2a.jpg
1.

Nettle Lover

V1(SDS)

Sitstart under roof and climb up onto slab via jugs

2.

Cardboard Thin

V2(SDS)

Sitstart and up into curving undercling

3.

Itchy and Scratchy

★V3/4(SDS)

Start on two small edges around corner, traverse leftwards along rail and into Cardboard Thin.

4.

Al's Highball

★V3(Highball, SDS)

Start at the start of the Nettle Lover traverse and climb up to the high ledge and the top.

On the far right of the cliff line is a small overhang.

Oatlandslloydswallright.jpg
1.

Ren

V3/4(Hang)

Start on undercling and blast up and right to good hold below lip, move left slightly to top out. Original starting holds have fallen off, making the problem harder - grade is unconfirmed.

2.

Stimpy

★V4/5(Hang)

Semi hang start using left toe hook, dynamic moves through reasonable holds to lip and top out slightly right of centre.

The Egg Boulder

Around the corner from the Lloyd's Wall area is a free standing boulder on the shore of the lake. There are a couple of fun problems.

OatlandsEgg-01.JPG
1.

Green

★V3/4(SDS)

Sit start on good edges, move up and onto slab via small holds to top.

2.

Unnamed

V3(SDS)

As for 1 but move right via good holds to arete, then to top.

OatlandsEgg-02.JPG
3.

Frixion

V2(Stand)

Rock onto the blankish black slab and to top via mossy holds. Fun slab problem.

4.

Saddam's Slab of Torture

V4(Stand)

Right hand arete and slab.

The Gorse Factory (dry)

This is the two tiered crag past the Egg Boulder and before the Bakehouse. It has a large clump of gorse in front of it.

Oatlandsgorsefactory1.jpg

This is the left hand side of the lower tier, in behind the gorse.

1.

Wombat Fucker

V1(Stand)

Stand start above the wombat burrow.

2.

Unnamed

V?(SDS)

Project - Start on the good flat hold and traverse right, and up into the arch

3.

The Gorse Whisperer

★V5(SDS)

Start 1m right of no 2. and pull straight up to tricky topout, don't use holds on the arch.

4.

Unnamed

V2(Hang)

Hang start on the right side of the arch and up

5.

Gorse Fucker

★V3(SDS)

Sitstart on slopers on the right end of the wall. Pull up and left, don't pull round onto the slab.

The Bakehouse (dry)

This high buttress is about 50m to the left (north) of the Yellow Cave. There are several lines yet to be done here.

Oatlandsbakehouse.jpg
1.

Unnamed

V?(SDS)

project

2.

Unnamed

V?(SDS)

project

3.

Unnamed

V?(Stand)

Project harder left start to Chocolate Eclair

4.

Chocolate Eclair

★★★V3(Highball, Stand)

The stunning arete up the centre of the wall, start on slopers to the right. A little high.

5.

Unnamed

V?(SDS)

project

The Yellow Cave (dry)

This large cave is about 20m to the left of the bottom dam. Currently you have to climb up the slab at the end of the dam, and then scramble back down just north of the cave. There are a lot of blackberries encroaching on the cave, take some clippers.

yellowcave.jpg
1.

Unnamed

V3(SDS)

Up through roof from sitstart at the back of cave.

2.

Unnamed

★V2(SDS)

Up into finish of Sanguine from under roof.

3.

Sanguine

★★★V4(SDS)

Traverse left on slopers then up for a couple of moves to finish on flat jug

4.

Roundhouse

★V7(SDS)

Start as for Sanguine, but move up a couple of metres, then head leftwards on slopes and pinches. Big move out to the finishing jug.

Variation: Out of confusion as to exactly where the route goes, most people tend to do the slightly easier 'Roof-Pocket' variation which uses the big roof pocket instead of the slopes and pinches. This variation goes at around V5

4A

Roundhouse Direct Project

★V10?(SDS)

Start on slopes left of the conventional start to Roundhouse and directly below the roof pocket, crank up.

Better Than a Kick In the Head

V2(SDS)

Start 1.5m right of Sanguine at an awkward start at the next rib. Up that, then pop to jugs.

5.

Unnamed

V6(Hang)

Hang start on low ledge with your heel up. Move right along the line for a couple of metres to finish on jug. The extension through the lip and top out would probably go.

Dam Wall Left

This is the slabby wall directly north of the bottom dam, and just around to the right of the Yellow Cave.

damwallleft.jpg
1.

Arsehat

V0(Stand)

Easy slab

2.

Unnamed

V?(Stand)

Project - Up using very slopey basin. Way harder than it looks at first.

3.

Unnamed

V?(Stand)

Project - Up slab using high underclings to slopey mantle.

Dam Wall Middle21To Yellow Cave

Dam Wall Middle

  1. 1.BrutalisedV2
  2. ★2.V1

These problems are at the end of the dam, and are dry, with nice flat grassy landings.

1.

Brutalised

V2(SDS)

Start in the little cave, use the undercling to gain enough height to get up onto the slab

2.

Unnamed

★V1(SDS)

Up the crack/seam line. Not bad.

There are at least 3 possible lines through the roof feature to the right to be done.

The Island

The Island - Dam Side

The cave on the side of the island that faces the dam has some great problems. Access is easy as long as the lake is dry!

aubreymantle.jpg

This is a small cave around and up to the left of the main cave.

1.

Slap Slap

V3(SDS)
2.

Fear and Loathing

V3(SDS)

Start as for previous, but go right through choss.

Oatlandsisland3.jpg
1.

Spirulina

★V1(SDS)

Hang start on the large jug, climb up to the crack, jam through it and battle over the top.

Dave James

2.

Unnamed

★V5(SDS)

Start at back of cave and climb out on jugs and jump around lip to big slopey basin. Has been done with top out at V7.

Kim Robinson

3.

Unnamed

★★V5(SDS)

Climb out from back of cave to big jug on lip and traverse the lip rightwards to finish up La Nina.

Kim Robinson

Oonga Boonga

V9(SDS)

Project - Start at back of cave directly in from the big jug, near the Oonga Boonga grafitti. Hard moves out the roof to the jug on the lip, and then even harder moves straight up to finish. The two halves have been done individually, both at about V9.

4.

Unnamed

V3/4(SDS)

Start as for La Nina and traverse the entire length of cave leftwards on the back wall to the start of Spirulina.

Kim Robinson

Doug's Linkup

V5(SDS)

Start as for La Nina, and do the first move out to the flake/undercling. The head left on jugs through the roof, to finish at no. 2.

5.

La Nina

★★★V4(SDS)

Start on jugs on the back wall 2m left of El Nino. Straight out to lip then finish right and up.

Jon Nermut

6.

Unnamed

V8

Direct Finish to La Nina.

Kim Robinson

7.

El Nino

★V4(SDS)

Start at the right hand end of the cave. Out to lip then up and slightly left.

Jon Nermut

8.

El Jeffe

★V7(SDS)

Start in between El Nino and BuzzyLand at an undercling. Up to the two crimps on BuzzyLand and then straight up.

9.

BuzzyLand

★★V8(SDS)

Start on undercling and go up and left, to finish as for El Nino.

Kim Robinson

Marys Wall

To the right of the cave is a long slabby wall. Most of these problems are still quite lichenous.

marys_slab.jpg
2.

Unnamed

V?(Stand)

Project - up slab above right most little arch. A sitstart might go as well.

3.

Pagan Arse Bandit

V1(Stand)

Stand start on 2 finger pocket, up to crimp to ledge and top out. Can also be done as a sit start at about V5.

4.

Unnamed

V0(Stand)

Straight up the middle of the face, trickier if you are shorter.

5.

Julie's Flake

★V0(Stand)

Up layback flake. Slightly harder with a sit start.

6.

Hairy Mary

V1(Stand)

Slab on slopers

7.

Unnamed

V0(Stand)

Thin crack left of arete. Can be done with a sit start.

8.

Unnamed

VE(Stand)

Easy slab on ledges right of arete to harder top out.

9.

Unnamed

V0(Stand)

Slab on slopers

These problems are at the far right of the wall.

marysright.jpg
1.

It's a Swan

★V2(SDS)
2.

Unnamed

V0(SDS)

Good if you like mountaineering. For full effect start in the back of the cave.

Anzac Wall

anzac.jpg

This is the short wall around to the right of Mary's Wall. Mostly easy problems, and it gets morning sun.

1.

Unnamed

★V0(SDS)

Stacked blocks to the left of the trees

2.

Unnamed

V1(SDS)

Wall just right of tree

3.

Unnamed

V?(SDS)

Project - hard pull off slopers on the left of the steep section of the wall.

4.

Lone Pine

V1(Stand)

Mantle

5.

Gallipoli

V0(SDS)

Pull up either left or right and mantle, on the left edge of the little cave.

6.

Sandakan

V1(SDS)

Pull through little roof and mantle

7.

Kokoda

★V3(SDS)

Start at right edge of cave. Traverse the wall leftwards all the way to the tree.

The Island - Town Side

These buttresses face the town. They look a bit sandy but provide some good climbing.

Oatlandsisland.jpg
1.

Pungi

★★V8(Hang)

Hang start and up and right on pockets to slopey topout. Stand start is V7.

Body & Mind

★V9(SDS)

Start just left of Aeon Flux, move out left to arete then up into Pungi.

Unnamed

★V8(SDS)

Start as for Body & Mind, but climb up arete.

2.

Aeon Flux

★V5/6(SDS)

Sitstart out small roof to pocketed face, hard mantle top out.

3.

Unnamed

V?(SDS)

Project

Oatlandsisland2.jpg
4.

Unnamed

V1(Stand)
5.

Unnamed

V1(Stand)
6.

Spreadeagled

V3(Stand)

Jump for lip then mantle.

Dam Wall (dry)

To the right of the bottom dam is a long, steep, featureless wall

MHP.

My Happy Place

★★★V12(SDS)

15m right of the bottom dam is a bulgy arete feature just to the left of a little chimney crack. Sit start left of the crack with right hand on slopey side pull, head left and around the arete, then up to slopers.

Sam Edwards

WoA.

Worthy of Attack

★★V11(SDS)

The shallow crack 6m right of My Happy Place. Sit start on sidepull at bottom of crack, climb up to ledge and then top out in any direction that appeals.

Oatlandsdamwall.jpg
1.

Crack Head

★V5(SDS)

About 50m right of the dam is a very steep hand crack usually full of cobwebs. Sit start on finger locks, up to jams, top out on ledge

About 25m to the right of Crack Head is a free standing boulder, a bit fractured and loose but has a couple of fun problems.

OatlandsBoulder.JPG
1.

Iron Maiden

★V3(SDS)

Sit start on good holds, up to curving arete, use holds only on arete. Top out at apex of boulder.

2.

Fractal

V3(SDS)

Start as for previous problem, up middle of face using good edge and loose finger crack, dyno to apex. No holds on arete.

Funky Town (dry)

To get to Funky Town walk across the bottom dam, and then over the point. Follow it around to find a cave in the back of the point, on the opposite side to the Yellow Cave.

Funky Town Boulder (dry)

There are a couple of lines on the free standing boulder you pass on the way to the Funky Town Cave.

Oatlandsfunkyboulder1.jpg
1.

Unnamed

V?(SDS)

Project

2.

Unnamed

V3(Stand)

Stand start off slopes with foot in large pocket at base of boulder. Up to slopey lip and top out. Sit start is a project.

Oatlandsfunkyboulder2.jpg
1.

Stuck on You

V5(Hang)

Start off slopey side pull and horizontal crimp, with the help of a couple of pads or a rock. The full sit start is a project.

2.

Unnamed

V3(Stand)

Stand start off edges, static up and left to good hold, power up to jug. Top out.

3.

Unnamed

V5(Stand)

Start slightly right of 2 on edge and slope, powerful move up and right to large open pocket, top out.

4.

Unstuck

V5(SDS)

Sit start 1m right of arete, up to sloper and top out

5.

Unnamed

V10+?

Project - traverse right to left around the boulder to link into 1 on the other side - very hard due to a lack of footholds and average handholds.

Funky Town Wall (dry)

There have been some lines attempted on the high slab to the left of the cave.

1.

Unnamed

★V7(Stand)

The farthest left of the 3 water-grooves

2.

The Raven

★★V7(Highball, Stand)

The attractive double water grooves, technical to the top.

Hamish Jackson 2017

Funky Town Cave (dry)

This is the large grotty black cave. It may or may not be dry...

Oatlandsfunkytown.jpg
1

Angels on the Sidelines

★★★V10(SDS)

The left arete of the cave. Start right hand on sloper left on broken edge. Follow the hanging arete to finish on the flat jug. A hard topout may be possible.

G. Maddox, 2013

2.

Sexy Angels

★★V11(SDS)

The low start to 'Angels on the Sidelines'. Start on sloping crimps just below the 'sexy' graffiti. Adds a few hard tension moves.

Joe Schwarz, 2024

3.

Fade To Black

V12/13(SDS)

Crouch start on the horrendous pinches, slap up to slopes and traverse right to jug as for Kung Fu Fighting.

Sam Edwards

4.

Kung Fu Fighting

V9(SDS)

Start on undercling and slope and slap up to slopes and traverse right to jug.

Sam Edwards

5.

Acid Reign

V7(SDS)

Start on undercling and right hand pinch.

Sam Edwards

5a.

Funky Fountain

V8(SDS)

Start on the slopes just to the right of 3 and up to the same finish

T. Krauss, 2014

6.

Traverse

V3(Stand)

Traverse - Start on the big sloper and head right via the low rail as far as you can

7.

Groove Train

V10(SDS)

Start on slopes with heel up. Probably easier if you're tall and harder if you're not.

Kim Robinson

8.

Rhamnusia

V10(SDS)

Start on low crimpy rail 3m right of Groove Train, up to slopers then head left and finish at the nose.

The Electric Avenue

These are the short walls on the next point across from Funky Town. The first section has potential for quite a few more short, moderate problems.

Oatlandselectric2.jpg
1.

Unnamed

V2(SDS)

Start as for Electric Avenue but go left to the next set of jugs

2.

Electric Avenue

V2(SDS)

Start 1m left of arete at jug. Up jugs to top.

3.

Unnamed

V0(Stand)

Start at flat hold 1m right of arete

Electric Wall

Oatlandselectric1.jpg

Around to the right is this higher wall, just to the left of the fence. More cleaning is needed on these problems.

1.

Unnamed

V1(SDS)

Sitstart and up flakes, go left to finish, or straight up which is harder

2.

Blind Mullet

V4(SDS)

Either sitstart as for no 1. or come in from holds to the right. Up to flake/ramp and to top. Sit start from the right is a project.

3.

Electric Lazyland

★V4/5(Stand)

Dyno from flake to top and desperate topout. Sit start may also go.

4.

Unnamed

V?(Stand)

Project - pockets and thin flake 1m right of arete

Freds Point (dry)

Freds Point is the next point south from the bottom dam. Either walk around/across the lake from there, or park at the end of Hay Street.

Lairmairanepair Park

Drive along the road to Paratah for a couple of hundred metres and turn left into Hay Street. Drive along this, through the gate, and park at the sign that marks the entrance to the little park. Walk along the track to find some smallish overhangs.

On the largest of the overhangs:

1.

Long Neck

V2(SDS)

The left side of the overhang to mantle.

There are three or so hard lines out through the middle of the overhang that haven't been done yet.

2.

Unnamed

V2(SDS)

The right hand side of the overhang.

Black Cliff

On the south side of Freds Point is a cliff about 8m high. There are some problems to be done in the sandy cave at the bottom of the cliff. Bring lots of brushes.

There are several short walls and small boulders towards the south-eastern side of the Black Cliff. This little area might hold up to around 15 problems within the lower end of the grade range, most being around VE to V1.